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Damage Ground-based ARC Enemies: How to get the BEST score in ARC Raiders Trials

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Written by Scytheologies
Posted on February 2, 2026
Categories:
Arc Raiders

Trials in ARC Raiders brings together the community to complete various challenges week by week to be placed on a competitive leaderboard. Raiders are tasked with participating in 5 different Trials (which rotate into a new set of Trials every week too). The goal is simple – gain as much score as possible in each Trial objective in an attempt to promote in Trial Rank. Of course, plenty of Raiders only want to cash in their quick 4000 score for the 3-Star rewards each week too. In this guide, we’ll go over the best ways to approach and Damage Ground-based ARC enemies to maximize your score and etch your place in the Speranza Hotshots.

Trial Preparation

This trial can be done in all party sizes to an effective level, whether that’s gaining your 3-star rating (which requires 4000 score) or pushing to maximize your points for promotion.

Scoring

The scoring for this Trial only comes from ground-based ARC enemies. However, the points per damage ratio means that focusing on Bastions, Bombardiers or Leapers is the best.

What you’ll need

For this Trial, the objective requires dealing as much damage to ground-based ARC enemies as possible within the raids time limit. As a result, you’ll mostly need essentials, a good weapon for killing large ARC including powerful utilities and explosives. We recommend bringing:

As for large ARC-specific destroying utility, we recommend bringing:

Most of the above can be tweaked to your preference. However, this set-up ensures you can move around the map and effectively deal with all ARC threats. You can also deal with hostile Raiders with an Anvil.

Map

The best map to push for an effective score is Spaceport with the Hidden Bunker 2x Modifier enabled. However, any 2x modifier can work at worst. Check our Event Timers to know when your next chance is!

The BEST Route for Maximizing Score

The best way to gain score is without a doubt playing on the Hidden Bunker Event on Spaceport. In this map event, you’ll have a couple of spawns that include both Bastions and Bombardiers right next to each other. They’ll both spawn next to the Bunker entrance. You’ll also have 40 minutes of raid time to do this Trial, making it a perfect opportunity. This method is also our recommended go-to for a solo attempt.

damage ground-based arc enemies spaceport 1

Effectively Damaging and Destroying Bastions and Bombardiers

Dealing damage to and destroying Bastions and Bombardiers is simple. You can consider the following:

  • Utilize a Deadline by either using a Snap Hook to get on top of a Bastion and plant the mine. Alternatively, use a Photoelectric Cloak to sneak up behind and do the same.
  • Throw a few Trailblazer Grenades under a Bastion or Bombardier, this will quickly tear them to shreds.
  • Take out the knee-joints of both the Bastion and Bombardier so you can break open the core on their back
  • Use a combination of Hullcracker/Jupiter and Wolfpack Grenades to take them down (this works especially well on Leapers!

Friendly Lobby

We recommend giving yourself the best chance possible of getting a friendly Raider lobby. If you’re a PVP-heavy player typically, you’ll need to enter several matches and either:

  • Die without shooting any player
  • Surrender immediately on spawn

After a few matches repeating this, you’ll be in a much less aggressive matchmade lobby. This is perfect as you’ll not have to deal with hostile Raiders.

Strategy

With this Trial, if you’re on Hidden Bunker, there really isn’t a specific “best” method. It really is as simple as bringing the equipment we recommend. With the loadout recommended, you’ll be able to just walk over to the Bastion + Bombardier spawn, use your options available and damage & destroy as many as possible. The two spawns of the Bastions/Bombardiers are very close together, as a result you’ll be moving very little. However, there is rocks and the Hidden Bunker entrance to use as cover if things get rough.

Once you’ve utilized the 40 minutes fully, simply extract at the nearest extraction, start a dance party with your fellow Raiders and enjoy your high-score victory!

Fast 3-Star Rewards and Alternative Options

For a fast 3-star reward, you can simply hop into any 2x event modified map with the same loadout. Once you’re in a Raid, you can just find the nearest combination of Bastions, Leapers and Bombardiers. Taking out just a couple of these will be enough for your 3-star reward – meaning you can immediately leave right after. You can also do the same at Hidden Bunker, damaging and destroying the first two Bastion/Bombardier. You’ll be able to leave right after and take your rewards.

Alternatively, for high score, you can also play on Dam Battlegrounds with the Night Raid modifier.

damage ground-based arc enemies dam img

This alternative approach for the “damage ground-based ARC enemies” Trial can be done solo or in a party. Using either of the sections of the map shown above (using a Snap Hook or setting up Ziplines) you’ll be able to rotate easily to gain a high score. Even if you just want 4000 score for the 3-star reward – this works too. You can also just stay stationary on the Research & Administration building with a Jupiter and/or Hullcracker. Doing so allows you to aggro the Leapers and destroy the Bombardiers from range.

Trios

In a full party, you can split up your firepower. For example, you can leave one player on the north route, with the remaining two players south. The north player can rotate between Hydrophonic Dome Complex and the Pipeline Tower. With Ziplines or a Snap Hook, you can start with the Pipeline Bastion, move down to Hydrophonic, then Zipline/Snap Hook back up to Pipeline. After, you’ll be able to look over at the Red Lake from Pipeline Tower, and pull the Leaper from range. As a result, repeating this process as much as possible yields the best score results.

The remaining two players can stay on top of Research & Administration. These players should utilize Hullcrackers and the Jupiter to aggro and destroy Leapers. The Bombardier is a free target that cannot physically reach you like the Leaper can. As a result, co-ordinate Jupiter or Hullcracker fire at the Bombardier and it’ll quickly be destroyed. It is also worth bringing some Wolfpack Grenades in this position to easily damage and destroy Leapers. This concludes our current recommended methods to clear the “damage ground-based ARC enemies” Trial.

Bastion and Bombardier Spawn Timers

Destroying a Bastion or Bombardier (in non-Hidden Bunker conditions) puts them on a 5-7~ minute respawn timer. During this window, you can use this time to set-up Ziplines, defensive measures or loot. If you don’t have the correct loadout to pull a Leaper from range (for example, you do not have an Anvil), you can use this down-time to move closer to take one down.

Check our ARC Raiders guides for more weekly Trials assistance or download our official Overwolf App Companion

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