Deal damage to Shredders: How to get the BEST score in ARC Raiders Trials
Trials in ARC Raiders brings together the community to complete various challenges week by week to be placed on a competitive leaderboard. Raiders are tasked with participating in 5 different Trials (which rotate into a new set of Trials every week too), the goal is simple – gain as much score as possible in each Trial objective in an attempt to promote in Trial Rank. Of course, plenty of Raiders only want to cash in their quick 4000 score for the 3-Star rewards each week too. In this guide, we’ll go over the best ways to approach and deal damage to Shredders to maximize your score (or get your fill and get out) and etch your place in the Speranza Hotshots.
Trial Preparation
This trial can be done in all party sizes to an effective level, whether that’s gaining your 3-star rating (which requires 4000 score) or pushing to maximize your points for promotion.
Scoring
The scoring for “Deal damage to Shredders” is easy. In this case, a Shredder is worth 693 score (or 1386 on a 2x Event modifier). As a result, to earn the 3-star reward, destroying and damaging 6 Shredders would net you 4000+ score. However, a 2xNight Raid modifier would mean only damaging and destroying 3 Shredders – or pushing for as much score as possible.
What you’ll need
For this Trial, the objective requires you to deal damage to Shredders as much as possible (or to reach your 3-star reward) within the raids time limit. As a result, you’ll mostly need medical supplies, ammo, utility and a hard-hitting weapon to damage Shredders. We recommend bringing:
- Anvil IV (Can be Anvil I but IV is preferred for the Fire Rate)
- Any Augment
- Light Shield
- 5-10 Shield Rechargers
- 5-10 Bandages or 5-10 Herbal Bandages
- 120+ Heavy Ammo
- 15-20 Light Impact Grenades
More expensive options:

While you can use any Augment for this Trial, we recommend the Looting MK.2. This Augment can be particularly helpful on Stella Montis, where Ticks can bother you while destroying Shredders.
Most of the above can be tweaked to your preference. However, this set-up ensures you can move around the map, effectively deal with all ARC threats, Shredders and hostile players.
Map
The only map this Trial can be completed on is Stella Montis. This is because it is currently the only map to include Shredders. As a result, we’ll want to look out for the Night Raid Event on Stella Montis. Check our Event Timers to know when your next chance is!
The BEST Route for Maximizing Score
This method works whether you’re solo or in a group. As a solo, following a straight forward route (with some additional options) proves more than effective. While a duo or trio can look to optimize more points by splitting up into different areas of the map.
Solo
As a solo, we recommend following a path similar to the routes used for destroying Pops & Fireballs. Shredders spawn in several locations, the most populated being:
- Medical Research
- Robotic Sandbox A & B
- Cultural Archives
- Lobby
There is plenty of additional smaller spawn locations such as Lobby Metro, lower Loading Bay and Seed Vault Airshaft extract. However, the 4 locations above are the main focus.
Depending on spawn, we recommend starting the route between Cultural Archives and Lobby. When approaching a Shredder to take it out, make sure you have plenty of ways to line of sight it. The general idea is to bait the Shredder to activate and fire, then deal damage to it. Hitting the Shredder in its blue-lit thrusters is the key to dealing effective damage. For this, we’ll be using the Anvil primarily, however, multiple Light Impact Grenades do the trick too. It’s worth noting a Ferro can also deal great damage, although it is much slower than the Anvil.
Using the Anvil, it can take around 2 magazines of shooting the thrusters to destroy the Shredder. Results vary if you’re including the Light Impact Grenades into your kit. A Hullcracker – while more expensive – can easily 2-shot a Shredder in the thrusters.
Lobby
The first couple of Shredders you can find are on the ground floor of the Lobby. Here, you’ll find at least 2 Shredders to deal with. After finishing them off, head up the stairs seen in front of us and climb up to the top floor – entering the Business room. Here, you can find another Shredder spawn. After, you’ll want to head down the Business room Zipline, leading you into the Cultural Archives.
Cultural Archives
The Archives host several Shredders throughout. As a result, this section holds a lot of value for the run – it can also instantly complete your 3-star reward. Be careful as you deal with these Shredders, as there is plenty of Ticks, Fireballs and Pop spawns here too. Follow the Archive through until you reach the Seed Vault stairwell.
Zip the remaining way down to the Seed Vault. In this section, you’ll want to cross over the Seed Vault Airshaft extract to reach the Robotic Sandbox area. Fortunately, one Shredder spawns at the extract. However, be careful, as many players like to camp this extract. Deal with the Shredder and move through to Sandbox.
Sandbox
The Sandbox (and Robotic Sandbox A & B) is home to the most Shredder spawns in one area. You can find Shredders on both the lower level and control room levels of the Sandbox. As a result, it is important to sweep both on your journey.
Following the path through the Sandbox, take the corridor leading to the Lobby Metro after clearing out the area. The Lobby Metro has one Shredder spawn. The important thing about heading this way is that you can take a Zipline from the Metro back up to Lobby – leading you back to the beginning of the route!
You can continue this route and loop it as much as you need until you wish to extract. However, Stella Montis is notoriously dangerous for PvP. As a result, take care when attempting this, and befriend as many people as you can in solos. You can also go out of your way to check Medical Research and other smaller areas, however, it is not required.
Trios
Trios allows you to split up when it is safe to do so and cover the entire map. On Stella Montis, for the “Deal damage to Shredders” Trial, we recommend splitting your group into the follow locations:
- Player 1: Medical Research, Loading Bay, Assembly
- Player 2: Lobby Metro, Sandbox, Seed Vault Airshaft
- Player 3 (if Trio): Cultural Archives, Business Center, Lobby
Using the above routes shown, simply send the remaining players to untapped parts of the map, Medical Research can have 2-3 Shredders, while Loading Bay and Assembly typically have around 1 spawn each. The other two players are essentially splitting the solo route into a divided up route to ensure faster timing. Simply repeat the process until you’ve got enough score and extract safely.
Check our ARC Raiders guides for more weekly Trials assistance or download our official Overwolf App Companion























