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Weapon Duel

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Pick two guns, a distance and the armour your target wears. The duel shows which gun knocks them down first.

Result

JP-7 Mk1 knocks down first

0.04 seconds faster. At 30 m, no armour, body shots.

Gun A Faster
0.56 seconds to knock down
Database entry →
Gun B
0.6 seconds to knock down
Database entry →

Situation

Distance to target
Aim for
Target armour

Side by side

StatJP-7 Mk1KL-545 Mk1
Shots needed87
Damage per shot1415
Shots per minute750600
Magazine2530
Reload2.2 s2.4 s
Reloads needed00
Full damage to27 m45 m
Draw / aim0.35 / 0.25 s0.35 / 0.3 s

Damage by distance

0 m25 m50 m75 m100 m125 m150 m

Damage per shot for the aim you picked (all pellets for shotguns). The dashed white line is the distance you picked.

How this is worked out

  • The gun is already drawn and aimed, and every shot hits. Real shots spread, more so at range and from the hip.
  • Health is 100. At 0 the target is knocked down, not dead. The target doesn't heal or add plates mid-fight.
  • Armour soaks damage up to its capacity, then the rest reaches health. Bastion armour also takes 25% less damage.
  • Damage holds until the full-damage range, then falls in straight lines to each drop-off point.
  • Headshots do 1.5× damage. Shotguns fire 8 pellets, and each pellet counts as its own hit.
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