Pick two guns, a distance and the armour your target wears. The duel shows which gun knocks them down first.
Result JP-7 Mk1 knocks down first
0.04 seconds faster. At 30 m, no armour, body shots.
Gun A Faster
0.56 seconds to knock down
Database entry → Gun B
0.6 seconds to knock down
Database entry → Situation
Distance to target Target armour Side by side
| Stat | JP-7 Mk1 | KL-545 Mk1 |
|---|
| Shots needed | 8 | 7 |
| Damage per shot | 14 | 15 |
| Shots per minute | 750 | 600 |
| Magazine | 25 | 30 |
| Reload | 2.2 s | 2.4 s |
| Reloads needed | 0 | 0 |
| Full damage to | 27 m | 45 m |
| Draw / aim | 0.35 / 0.25 s | 0.35 / 0.3 s |
Damage by distance
Damage per shot for the aim you picked (all pellets for shotguns). The dashed white line is the distance you
picked.
How this is worked out
- The gun is already drawn and aimed, and every shot hits. Real shots spread, more so at range and from the
hip.
- Health is 100. At 0 the target is knocked down, not dead. The target doesn't heal or add plates mid-fight.
- Armour soaks damage up to its capacity, then the rest reaches health. Bastion armour also takes 25% less
damage.
- Damage holds until the full-damage range, then falls in straight lines to each drop-off point.
- Headshots do 1.5× damage. Shotguns fire 8 pellets, and each pellet counts as its own hit.