Pick two guns, a distance and the armour your target wears. The duel shows which gun knocks them down first.
Result Vulture 50 Mk1 knocks down first
0.1 seconds faster. At 30 m, no armour, body shots.
Gun A
0.6 seconds to knock down
Database entry → Gun B Faster
0.5 seconds to knock down
Database entry → Situation
Distance to target Target armour Side by side
| Stat | LBR-44 Mk1 | Vulture 50 Mk1 |
|---|
| Shots needed | 3 | 3 |
| Damage per shot | 34 | 36 |
| Shots per minute | 200 | 240 |
| Magazine | 6 | 7 |
| Reload | 2.5 s | 2.3 s |
| Reloads needed | 0 | 0 |
| Full damage to | 35 m | 40 m |
| Draw / aim | 0.35 / 0.2 s | 0.25 / 0.2 s |
Damage by distance
Damage per shot for the aim you picked (all pellets for shotguns). The dashed white line is the distance you
picked.
How this is worked out
- The gun is already drawn and aimed, and every shot hits. Real shots spread, more so at range and from the
hip.
- Health is 100. At 0 the target is knocked down, not dead. The target doesn't heal or add plates mid-fight.
- Armour soaks damage up to its capacity, then the rest reaches health. Bastion armour also takes 25% less
damage.
- Damage holds until the full-damage range, then falls in straight lines to each drop-off point.
- Headshots do 1.5× damage. Shotguns fire 8 pellets, and each pellet counts as its own hit.