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Weapon Duel

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Pick two guns, a distance and the armour your target wears. The duel shows which gun knocks them down first.

Result

Vulture 50 Mk1 knocks down first

0.1 seconds faster. At 30 m, no armour, body shots.

Gun A
0.6 seconds to knock down
Database entry →
Gun B Faster
0.5 seconds to knock down
Database entry →

Situation

Distance to target
Aim for
Target armour

Side by side

StatLBR-44 Mk1Vulture 50 Mk1
Shots needed33
Damage per shot3436
Shots per minute200240
Magazine67
Reload2.5 s2.3 s
Reloads needed00
Full damage to35 m40 m
Draw / aim0.35 / 0.2 s0.25 / 0.2 s

Damage by distance

0 m25 m50 m75 m100 m125 m150 m

Damage per shot for the aim you picked (all pellets for shotguns). The dashed white line is the distance you picked.

How this is worked out

  • The gun is already drawn and aimed, and every shot hits. Real shots spread, more so at range and from the hip.
  • Health is 100. At 0 the target is knocked down, not dead. The target doesn't heal or add plates mid-fight.
  • Armour soaks damage up to its capacity, then the rest reaches health. Bastion armour also takes 25% less damage.
  • Damage holds until the full-damage range, then falls in straight lines to each drop-off point.
  • Headshots do 1.5× damage. Shotguns fire 8 pellets, and each pellet counts as its own hit.
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