Pick two guns, a distance and the armour your target wears. The duel shows which gun knocks them down first.
Result STAR-H Mk1 knocks down first
0.06 seconds faster. At 30 m, no armour, body shots.
Gun A Faster
0.48 seconds to knock down
Database entry → Gun B
0.54 seconds to knock down
Database entry → Situation
Distance to target Target armour Side by side
| Stat | STAR-H Mk1 | RC 5.56 Mk1 |
|---|
| Shots needed | 5 | 7 |
| Damage per shot | 21 | 16 |
| Shots per minute | 500 | 667 |
| Magazine | 20 | 30 |
| Reload | 2.4 s | 2.3 s |
| Reloads needed | 0 | 0 |
| Full damage to | 50 m | 55 m |
| Draw / aim | 0.35 / 0.3 s | 0.35 / 0.3 s |
Damage by distance
Damage per shot for the aim you picked (all pellets for shotguns). The dashed white line is the distance you
picked.
How this is worked out
- The gun is already drawn and aimed, and every shot hits. Real shots spread, more so at range and from the
hip.
- Health is 100. At 0 the target is knocked down, not dead. The target doesn't heal or add plates mid-fight.
- Armour soaks damage up to its capacity, then the rest reaches health. Bastion armour also takes 25% less
damage.
- Damage holds until the full-damage range, then falls in straight lines to each drop-off point.
- Headshots do 1.5× damage. Shotguns fire 8 pellets, and each pellet counts as its own hit.