Riven Tides Map – New ARC Raiders Map
The Riven Tides Map is the upcoming coastal battleground heading to ARC Raiders in April 2026 – and it’s the first map to bring water into the Rust Belt. While Embark Studios hasn’t revealed much officially, the in-game teasers, early concept art, and world map clues give us a pretty clear picture of what to expect. Here’s everything we know so far about the new map in ARC Raiders, and what we think the Riven Tides Map will look like when it drops.

When Does the Riven Tides Map Release?
The official Riven Tides release date has not been disclosed yet, but April 28, 2026 is the strongest bet. Every Escalation update so far has dropped on the final Tuesday of the month – Headwinds on January 27, Shrouded Sky on February 24, and Flashpoint on March 31. If Embark keeps the pattern (and they have zero reason not to), April 28 is your day.
The Riven Tides Map is the final piece of the Escalation Roadmap, and it’s been the most anticipated part since day one. This is the first new map since Stella Montis arrived back in November 2025 – that’s roughly five months without a new place to explore. Expect a maintenance window sometime that morning, with servers coming back up and the new map going live shortly after.

Where Is the Riven Tides Map on the World Map?
Embark has been quietly dropping breadcrumbs, and they all point to the same spot – the bottom-left corner of the world map, south of Buried City and near Volcano Rise. When the Flashpoint update dropped, it didn’t just bring Vaporizers and new weapons. It also changed the map selection screen in a way that nobody was expecting.
If you look at the bottom-left corner of the destination screen, you’ll notice a collection of notes, photographs, and salvaged items that weren’t there before. These are Embark’s teasers for where we’re headed next, and they paint a pretty clear picture.

Here’s what’s pinned to that corner of the map:
- A note reading “HOTEL IS BEACH FRONT???”: Written in English with an Italian translation right next to it – which fits perfectly since the Rust Belt is set in Italy. Someone in-universe is scouting this area.
- A burned “DO NOT DISTURB” door hanger: Classic hotel item, clearly pulled from a ruined beachfront location. Whatever’s out there has seen better days.
- A hotel room key reading “Hotel Panorama Azzurro 204”: Connected to everything else with red thread, detective-board style. This gives us an actual hotel name and a specific room number – room 204 could be a locked room with high-value loot inside, similar to how keys work on current maps.
- A crane operator’s key with the number 9: This one’s interesting. The Italian text translates to “chiave del gruista” – crane operator’s key. It suggests industrial crane infrastructure on the map, and the number 9 could refer to a specific crane. If there’s an offshore platform or dock area (more on this later), this key might unlock part of it.
- A photograph of a destroyed coastal structure: Waves crashing over ruins that don’t match any current map. This is our first real visual of what the area looks like right now.
There’s also a note with an arrow saying “it’s there” and pointing directly to the area near Volcano Rise. Embark isn’t exactly being subtle about it.

The Broken Bridge – How You’ll Reach the Riven Tides Map
Here’s something we haven’t seen anyone else piece together yet. If you look closely at the world map, two highway lines run from Buried City directly toward the spot where the new map appears. A railway line also converges on that same point. And right where those routes end – out in the water – you can see broken structures sticking out of the sea.
Some people have speculated these could be remnants of the ringed city from the concept art, but we don’t think so. The broken structures line up perfectly with where the highway and railway terminate on the map. Our theory: these are the remains of a collapsed bridge that once carried the highway and railway across to the coastal area. The infrastructure that connected Buried City to what is now the Riven Tides Map is destroyed – and whatever’s on the other side has been cut off ever since.

What Does the ARC Raiders Riven Tides Map Look Like?
Most of what we know about the map’s appearance comes from concept art by Esbjörn Nord, an art director at Embark Studios who worked on ARC Raiders’ early world design. He uploaded a collection of pieces to ArtStation under “Arc Raiders: Early World Exploration” – and several of them show detailed coastal environments that the community has connected to Riven Tides.
What you need to know about Riven Tides Map Concept Art
A quick but important caveat: Nord moved to THE FINALS in 2023 and hasn’t worked on ARC Raiders since. These are early 2019 concept explorations, not confirmed map designs. That said, other pieces from this same portfolio were clearly adapted into current maps – you can spot Spaceport’s launch tower, Buried City’s underground layout, and Blue Gate’s checkpoint in his other work. So while nothing is guaranteed, Embark has a track record of building on this foundation.

Riven Tides Theories based on Concept ART
Here’s what the concept art shows:
- A ring-shaped city extending into the water: The most striking piece shows a city layout that almost looks like a flower radiating outward into the ocean. It has serious verticality, underground sections near the waterline, and highways built over water. While we’d love to see this in full, the available space on the world map might not support something this massive. Elements of it could still appear in a scaled-down form.

- Grassy hillsides overlooking the city: Another angle shows the same area from the land side, confirming there’s traversable terrain outside the urban core. Elevation advantages like this could be huge for scouting and long-range play.

- An oil rig-like structure offshore: This one appears in multiple concept pieces, which usually means the idea stuck. Industrial, sci-fi, and very ARC Raiders in its vibe.

- A partially flooded coastal city: Different from the ringed city – this shows streets at water level with buildings partially submerged. Could represent a distinct zone within the map.

- A massive rocket ship lying on its side, partially submerged: If this makes it into the final map, the lore implications are incredible. Could this be one of the rockets that carried the wealthy off-planet, crashed and beached here? If the internals are traversable, it’d be an amazing set piece for firefights.

There’s also a screenshot from one of ARC Raiders’ early trailers that doesn’t match any current map – it appears to show this same coastal environment. So while the concept art is from 2019, Embark has clearly been building toward a coastal map for a long time.

Likely Points of Interest on the Riven Tides Map
Based on everything from the in-game teasers and concept art, here are the POIs we think are most likely to appear on the Riven Tides Map in ARC Raiders.
1. The Beachfront Hotel
This one’s about as close to confirmed as it gets without Embark saying the words. The “HOTEL IS BEACH FRONT???” note, the burned Do Not Disturb hanger, and the key reading “Hotel Panorama Azzurro 204” all point to a ruined hotel being a major location on the map. We even have a name – Hotel Panorama Azzurro – and a specific room, 204, which could function as a locked loot room requiring a key (similar to how
Raider Hatch Keys work on current maps). Hotels make for great multi-level combat spaces – think Blue Gate’s vertical structures but with ocean views. The Italian name ties it directly into the Rust Belt’s lore.

2. The Oil Rig / Crane Structure
The oil rig-like structure appears across multiple concept art pieces, which usually means the idea had legs. On top of that, the crane operator’s key found on the map selection screen suggests industrial crane infrastructure on the map – and the number 9 on the key could refer to a specific crane on this structure. These two could be connected – picture an offshore platform with cranes, catwalks, and tight industrial corridors. This would be a high-value loot zone with very different combat dynamics than the open coastal areas. If you’ve run Dam Battlegrounds, you know how industrial zones play – tight angles, lots of metal cover, and plenty of ambush potential.

3. The Submerged Rocket
This is the most speculative of the three, but also the most exciting. One of Nord’s concept pieces shows a massive rocket lying on its side, partially submerged in water. If this makes it into the final map, it could be one of the rockets that was supposed to carry people off-planet before or during the ARC invasion – crashed, beached, and now waiting to be explored. As a POI, a traversable rocket interior would be unlike anything else in ARC Raiders. Tight corridors, unique loot opportunities, and a lore goldmine. No guarantees this one made the cut, but we’re hopeful.

How Big Will the Riven Tides Map Be?
We’re expecting the Riven Tides Map to be on the bigger side. The last new map, Stella Montis, was a smaller close-quarters map set mostly indoors. It makes sense for Embark to swing the other direction – a larger, more open map with longer sightlines and more room to breathe (or get sniped from across a beach).

The teasers support this too. You don’t put a full hotel, industrial crane infrastructure, and a coastal environment into a tight map. These POIs need space, and the concept art consistently shows wide beaches, elevated hillsides, and sprawling urban ruins. A coastal setting naturally lends itself to open areas mixed with dense urban pockets – think the open roads of Dam Battlegrounds combined with the tight interiors of Blue Gate or Spaceport.
Verticality is going to be a big factor too. The concept art shows multi-story ruins, cliffs, and elevated terrain overlooking lower areas. If you’re used to the relatively flat layouts of some current maps, the Riven Tides Map is going to feel very different. High ground will matter more than ever, and the interplay between open coastal zones and dense building interiors should create some interesting rotation decisions.

How to Prepare for the New Map in ARC Raiders
We don’t know exactly what the Riven Tides Map will throw at us, but the coastal theme and open sightlines tell us enough to start prepping. Here’s what we’d recommend doing before April 28.
1. Stock Up on Long-Range Weapons
Open beaches, elevated hillsides, and long sightlines all scream long-range meta. If you’ve been sleeping on the Anvil or the
Ferro, now’s the time to start crafting. ARs and marksman weapons will likely be way more useful here than on tighter maps like Stella Montis. Have a few ready to go in your stash so you’re not scrambling on day one.
2. Focus Mobility Skills and Tools
A bigger, more open map means more exposed ground to cross. Snaphook,
ziplines, and any other mobility tools you have are going to be critical for getting across open areas without getting picked off. If there are bridges, flooded crossings, or exposed waterfront paths, speed and repositioning tools will be the difference between extracting and getting sent back to the lobby.
3. Bring Smoke Grenades
Seriously, don’t overlook these.
Smoke Grenades break line of sight, cover revives, and mess with ARC targeting. On a map with potentially long open stretches between cover, a well-placed smoke could save your entire squad. They’re underrated on current maps – they might be essential on Riven Tides.
4. Keep a Close-Range Secondary Ready
While the open areas will favor long-range, the hotel interiors, industrial structures, and any flooded buildings will be tight. You’ll want a hybrid loadout – something like an Anvil or Ferro for range paired with a Canto or shotgun for close encounters. Don’t go all-in on one engagement distance.
5. Practice Open-Area Movement Now
If you want a feel for what crossing exposed ground is like under pressure, run the open areas near Buried City or the bridges on Dam Battlegrounds. These aren’t perfect simulations of what Riven Tides will be, but they’ll remind you how fast things go wrong when you’re caught in the open without a plan.

More ARC Raiders Resources
While we wait for the Riven Tides Map to drop, make sure you’re making the most of the current maps and events. Our Interactive Maps cover every loot location, extraction point, and quest marker across Dam Battlegrounds, Spaceport, Buried City, Blue Gate, and Stella Montis – and the Riven Tides Map will be added as soon as it’s live. Use our Event Timers to track map conditions in real time, and Explore Community Skill Trees to start theory-crafting your coastal builds.
If you’re still chasing blueprints before the new map adds more to the list, our How to Find Every Blueprint guide has you covered. And for everything that changed in March, including the in-game teasers we broke down above, check out our Flashpoint Update Guide. We’ll be covering the Riven Tides Map the moment it goes live with full guides on day one – join the MetaForge Discord to stay in the loop.
Esbjörn Nord ArtStation (art director at Embark Studios)















