- R1 Start Releases two water bolts, each dealing 23.1% Faith + 23.1% Intellect Magic damage to an enemy. Damage increased by 10% for each active Totem.
- R2 20 kills Damage bonus increased to 20%.
- R3 40 kills Water bolts have a 35% chance to increase the duration of all your active Totems by 0.5s.
Ghost Clams of the Low Tide
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Map Location
Description
Before Lord Rulean stole this artifact from the Nepsids, they thought it was responsible for the tides. Luckily, the theft proved that it was in fact useless.
Magic Damage
Per Hit 7–9
In-game tooltip value. Damage scales every upgrade tier — see the table below.
Stats
Vitality +8
Intellect +4
Faith +3
Magic Penetration +16
Fervor +16
How to Obtain Ghost Clams of the Low Tide
Can also be obtained from opening a Mysterious Cache (Z1_WeaponBundle) — chosen affinity-matched weapon pool
Can also be obtained from opening a Mysterious Cache (Z1_WeaponBundle) — chosen affinity-matched weapon pool
Weapon Skills
Attack
Skills
- R1 Start Summons a Totem at the targeted location, healing allies that stand in the area for 3.6% Faith + 3.6% Intellect Health every 2s. Lasts 15s.
- R2 20 kills Lasts 20s.
- R3 40 kills Always triggers a critical effect of Power of the Tides.
- R1 Start Splashes a huge water burst in a frontal cone, dealing 54% Faith + 54% Intellect Water damage to enemies.
- R2 20 kills Damage dealt to slowed enemies increased by 25%.
- R3 40 kills Reduces the cooldown by 1.5s for each enemy hit.
Passive
- R1 Start Using a Skill causes all your active Totems to erupt, dealing 11.2% Faith + 11.2% Intellect Magic damage to nearby enemies.
- R2 20 kills Slows enemies by 70% for 3s.
- R3 40 kills Increases all Magic damage dealt to enemies by 8% for 15s if this critically strikes.
















