- R1 Start Shoots an arrow dealing 35.4% Dexterity + 35.4% Intellect Physical damage to an enemy plus an additional if the enemy is under 35% Health.
- R2 20 kills Additional damage increased by 30%.
- R3 40 kills Deals additional damage if the enemy is over 80% Health.
Horns of the Wind
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Map Location
Description
This weapon is a testimony to the Rams' lack of imagination. If something can hurt them, they always picture it wearing a pair of horns.
Physical Damage
Per Hit 21–25
In-game tooltip value. Damage scales every upgrade tier — see the table below.
Stats
Vitality +15
Dexterity +8
Intellect +8
Critical +49
Weapon Skills
Attack
Skills
- R1 Start Throws a net in the targeted direction dealing 60% Dexterity + 60% Intellect Physical damage to the first enemy hit and slowing them by 30% for 4s. If an enemy is hit, you gain Big Game Hunter.
- R2 20 kills Cooldown reduced to 12s.
- R3 40 kills Stuns the enemy for 4s when the slowing effect ends.
- R1 Start Drops a spark trap on the targeted area. If an enemy steps on it, they are dealt 60% Dexterity Physical damage, are immobilized for 4s and you gain Big Game Hunter.
- R2 20 kills Has charges.
- R3 40 kills Deals an additional 60% Intellect Magic damage when the immobilization effect ends.
Passive
- R1 Start Your Weapon Skills' damage mark the enemies for 10s. Your next Attack against them consumes the mark and deal 50% increased damage.
- R2 20 kills Damage bonus increased to 75%.
- R3 40 kills If the marked enemy is under 35% Health, your Attack gains an additionnal 30% chance to critically strike.
















