Nightling Rift 33:33
You need to be logged in to see your favorites.

Horns of the Wind

Add to Favorites
Horns of the Wind
Horns of the Wind
Rare
Category
Weapons
Subcategory
Bow
Item Level
14
iLevel
150
Class
Rogue, Mage
Affinity
Spark
Faction
Crimson
Sell Price
1

Map Location

Description

This weapon is a testimony to the Rams' lack of imagination. If something can hurt them, they always picture it wearing a pair of horns.

Physical Damage

Per Hit 21–25

In-game tooltip value. Damage scales every upgrade tier — see the table below.

Stats

Vitality +15
Dexterity +8
Intellect +8
Critical +49

Weapon Skills

Attack

  • R1 Start Shoots an arrow dealing 35.4% Dexterity + 35.4% Intellect Physical damage to an enemy plus an additional if the enemy is under 35% Health.
  • R2 20 kills Additional damage increased by 30%.
  • R3 40 kills Deals additional damage if the enemy is over 80% Health.

Skills

Hunter Net
16s CD 0.4s
  • R1 Start Throws a net in the targeted direction dealing 60% Dexterity + 60% Intellect Physical damage to the first enemy hit and slowing them by 30% for 4s. If an enemy is hit, you gain Big Game Hunter.
  • R2 20 kills Cooldown reduced to 12s.
  • R3 40 kills Stuns the enemy for 4s when the slowing effect ends.
Ram Trap
12s CD
  • R1 Start Drops a spark trap on the targeted area. If an enemy steps on it, they are dealt 60% Dexterity Physical damage, are immobilized for 4s and you gain Big Game Hunter.
  • R2 20 kills Has charges.
  • R3 40 kills Deals an additional 60% Intellect Magic damage when the immobilization effect ends.

Passive

  • R1 Start Your Weapon Skills' damage mark the enemies for 10s. Your next Attack against them consumes the mark and deal 50% increased damage.
  • R2 20 kills Damage bonus increased to 75%.
  • R3 40 kills If the marked enemy is under 35% Health, your Attack gains an additionnal 30% chance to critically strike.