Nightling Rift 35:54
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Ipheion, Star Blossom

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Ipheion, Star Blossom
Ipheion, Star Blossom
Rare
Category
Weapons
Subcategory
Thrown
Item Level
10
iLevel
110
Class
Rogue, Mage
Affinity
Nature
Faction
Bee
Sell Price
1

Map Locations

Description

Starflowers are pretty common, but few of them are shooting stars. And even fewer can cut an armor in half.

Physical Damage

Per Hit 25–31

In-game tooltip value. Damage scales every upgrade tier — see the table below.

Stats

Vitality +12
Dexterity +6
Intellect +6
Fervor +43

Weapon Skills

Attack

  • R1 Start Throws three sharpened petals dealing 12% Dexterity + 12% Intellect Physical damage to an enemy. Each Petal has a 35% chance to plant a stack of Ravenous Sprout.
  • R2 20 kills Chance increased to 45%.
  • R3 40 kills Damage dealt to enemies below 35% Health increased by 50%.

Skills

Parry
0.5s CD
  • R1 Start Blocks incoming Attacks, reducing their damage by 50%. Perfect blocking reduces their damage by an additional 15% and increases the damage of your next Attack by 30%.
  • R2 20 kills Blocks incoming Attacks, reducing their damage by 50%. Perfect blocking reduces their damage by an additional 15% and increases the damage of your next Attack by 30%.
  • R3 40 kills Blocks incoming Attacks, reducing their damage by 50%. Perfect blocking reduces their damage by an additional 15% and increases the damage of your next Attack by 30%.
  • R1 Start Throws a rotating flower in the targeted direction, dealing 90% Dexterity Physical damage to enemies. Harvests all Ravenous Sprout stacks, releasing a poison dealing 21% Intellect Magic damage over 6s.
  • R2 20 kills Flower damage increased by 30%.
  • R3 40 kills Reduces the cooldown of your other Weapon Skill by 0.25s for each Ravenous Sprout harvested.
Verdant Impetus
24s CD 0.5s
  • R1 Start Your Ranged Attacks become bouncing for 6s, dealing 15% increased damage and planting a stack of Ravenous Sprout.
  • R2 20 kills Duration is increased to 6s.
  • R3 40 kills When this expires, it resets the cooldown of Harvesting Scythe.

Passive

  • R1 Start Your damage and healing done to a target increase by 2% for each different periodic effect on them, up to 6%.
  • R2 20 kills Damage and healing increased to 3%, up to 9%.
  • R3 40 kills Increases your chance to critically strike the target by the same amount.