- R1 Start Delivers a strong punch dealing 23.7% Dexterity + 23.7% Faith Physical damage to an enemy and increasing your Fervor by 3% for 12s, stacking up to 5 times.
- R2 20 kills Stacks up to 7 times.
- R3 40 kills Heals you for 25% of the damage dealt if you have a Shield.
Ramulus & Ramus
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Map Location
Description
The purpose of ram horns is to be struck against other horns. For this reason, rams are often represented as twins, so they can strike each other's horns and find purpose in the process.
Physical Damage
Per Hit 17–21
In-game tooltip value. Damage scales every upgrade tier — see the table below.
Stats
Vitality +25
Dexterity +13
Faith +11
Critical +32
Fervor +32
Weapon Skills
Attack
Skills
- R1 Start Fires a light wave at an enemy, dealing 24% Dexterity + 24% Faith Magic damage to the first enemy hit and marking them for 4s. If an enemy is marked, you can recast to dash to them and deal 72% Dexterity + 72% Faith Magic damage.
- R2 20 kills Cooldown reduced to 12s.
- R3 40 kills Damage dealt to enemies under 35% Health increased by 50%.
- R1 Start Punches an enemy with an ancestral power, dealing 60% Dexterity Magic damage and knocking them back a long distance. Enemies in the path are knocked up and dealt 75% of the initial damage.
- R2 20 kills Enemies in the path are dealt 125% of the initial damage.
- R3 40 kills Stuns enemies for 2s.
Passive
- R1 Start Your Weapon Skills grant you a Shield absorbing for 8s.
- R2 20 kills Shield increased by 25%.
- R3 40 kills This Shield increases your Dodge Chance by 3%.
















