- R1 Start Strikes with both weapons, dealing 19.2% Dexterity Physical damage to an enemy. Each time one your periodic effects deals damage, you have a 50% chance to increase the damage of your next by 10%, stacking up to 100%.
- R2 20 kills Damage bonus increased to 15%, up to 150%.
- R3 40 kills At 10 stacks, your next reduces the cooldown of all your Skills by 3s.
Twin Fangs of Ratsar
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Description
Like most rodents, Ratsar doesn't have fangs, so he had to steal these. Someday, another toothless creature will probably take them from him too.
Physical Damage
Per Hit 8–10
In-game tooltip value. Damage scales every upgrade tier — see the table below.
Stats
Vitality +9
Dexterity +10
Critical +39
Weapon Skills
Attack
Skills
- R1 Start Mutilates an enemy, dealing 60% Dexterity Physical damage and opening a gaping wound, causing them to bleed for 240% Dexterity Raw damage over 8s.
- R2 20 kills Cooldown reduced to 18s.
- R3 40 kills Has a 50% chance to deal an additional each time you apply or refresh a periodic effect to an enemy affected by Gaping Wound.
- R1 Start Stabs and deals 36% Dexterity Physical damage to an enemy, triggering the effects of Sharpen Fangs.
- R2 20 kills Has 2 charges.
- R3 40 kills Trigger the effects of Sharpen Fangs twice if this critically strikes.
Passive
- R1 Start Your Attacks and Weapon skills have a 20% to cause the enemies to bleed for 15% Dexterity Physical damage over 9s, stacking up to 5 times.
- R2 20 kills Damage increased by 10% for each other Status affecting the enemy.
- R3 40 kills Your Armor Penetration and Move Speed Factor are increased by 10% if an enemy has 5 stacks.
















