Farever Hits 100k Players: New Update and Full Patch Notes
The player base for the new open-world action RPG has officially crossed the 100,000 mark, with recent server counts showing nearly 15,000 players logging in concurrently following the latest update. It’s a massive milestone for the development team, who recently released a statement thanking the growing community of “Farseekers” for surpassing all initial launch expectations. Alongside the strong player numbers, the studio highlighted the active community efforts across forum discussions and YouTube guides that have helped newcomers settle into the game’s hybrid weapon systems.
To capitalize on this momentum, the developers have rolled out a brand new patch aimed at addressing some of the community’s most requested adjustments. If you’ve been dealing with early-game progression bugs or waiting for specific quality-of-life tweaks, this update puts the game in a much better overall position.

Below is the complete, unedited list of changes and fixes included in the latest update.
Patch Notes for v0.1.3
v0.1.3.25608
Priorities
Let’s see how we worked on our priorities since it was announced last week
- Party & Steam Invite
Many players have encountered difficulties playing together using the Steam invite system. We have implemented the following fixes- Fixed players being automatically teleported to the group leader
- Fixed friend invites just displaying names on the side with no other effects
- Fixed groups not ending up in the same layer
- Fixed players being separated when leaving an instance
- Servers and Stability
- Rollback – Fixed the issue causing the loss of data. We apologize for the rollback experienced by some players.
- Servers – A lot of work has been done on our servers since launch, you can read more in our previous blog “Our work on servers”
- Performance – Global improvement on latency issues. Further work is still ongoing
- Gamepad Controls
- You can now switch between crafting tabs in the crafting station
- You can interact in the bank
- You can use the cannons in the “Trunk of the Hivetree” dungeon
- You can accept an in-game party invitation
- You can select your server in the main menu
Major Quality of Life Features
There has been a lot of demands for quality of life improvements, we wanted to address some of those!
Inventory Management
To streamline and simplify inventory and bank management, we have implemented the following measures
- Added an autosort button that lets you automatically sort your inventory.
- Crafting components stored in the Bank can be used to craft items without having to transfer them to your inventory.
- You can split an item’s stacks into a manually defined number.
- Increased the Bank’s storage capacity as well as the window size. We plan to make further improvements to the Bank in the future.
Party & Loot
We’ve received your feedback regarding looting in dungeons being available to all party members and making instances less tempting with unknown players. To solve it, we’ve made some initial changes
- Every player will receive at least one piece of gear
During Early Access, we’ll continue to refine features for parties.
System
- You can now rebind the following options
- Class Skill
- Jobs
- Codex
- Character Profile
- Map
- Achievement
- Collection
- Added new “Type [DELETE]” confirmation window for deleting characters
Others
- Added names of the scaling attributes to the skill details in place of an icon to be easily understandable
Balancing
- Class
- Mage – Life Current (Chaincast Tree – Talent) has been reworked
- Any healing effect you provide has a 10/20% chance to regenerate 1 Spark point
- Mage – Life Current (Chaincast Tree – Talent) has been reworked
Level Design Modification
- Adjusted the distribution of ore deposits and plants.
- Repositioned one of the secret orbs in the “Lost City of Mayda” dungeon that couldn’t be collected by some players; it should now be accessible to everyone.
- Added a respawn zone for the boss “Munster Chuck.”
- Repositioned some secret orbs on the world map that were uncollectible and prevented completion of the related achievement.
Bugfixes
- Level Design
- Fixed a bug in the “The Shiny Ones” quest that made it impossible to complete; players can now turn in the quest without having to redo it.
- Fixed a bug with the world map bumpers that prevented easy access to certain parts of the world.
- Fixed an issue that allowed the boss of the “Mine Estrone” dungeon to be reset to a specific spot in its arena.
- Fixed a minor graphical issue in the “Ruins of Gorgon’s Hollow” dungeon.
- Fixed an issue causing certain interactive elements, such as climbing markers or grappling hooks, to disappear unexpectedly.
- Loot
- All weapons dropped in Hard dungeons will be level 20
- Stale Bread has been added to the loot table of several mobs
- Fire and Wind Golems and Sparklings should now drop the correct types of motes.
- Weapons
- The weapon rank-up UI now correctly re-initializes to the current progress state after assigning a point
- Lady Bee’s Ceremonial Stinger
- Fixed the final combo attack dealing excessive damage when combined with the Warrior’s “Surge of Violence” talent
- Magma Mia
- Fixed Furnace Roar rank 2 to correctly have its 12 seconds cooldown
- Fixed Cinder Coast to hit 4 times instead of 3
- Fixed Cinder Coat Rank 2 to effectively reduces magic damage taken
- Activities
- Fixed NPC quests consuming twice the amount of resources requested at first
- Alchemist
- “Prismatic Fragment” is now available at level 3 of the profession
- System
- The Codex will now correctly display 100% once fully completed
- It is no longer possible to duplicate items by repurchasing them
- Talking to an NPC will no longer cause the player to dismount
- Fixed infused plants and deposits to now give buff correctly
- Class
- Priest
- Fixed Prayers no longer reload automatically when you change or assign a talent point
- Fixed Sunlight not taking the player’s base critical strike chance into account
- Fixed Sunlight damage not being displayed for the player who casts it
- Fixed The Sun Halo talent to deals damage correctly
- Fixed The Burning Ray talent to displays damage correctly
- Fixed The Melting Face talent to displays the status effect for all players once applied to a mob
- Priest
- Instance
- Fixed an issue causing Golcano and Sponge Blob to transition incorrectly to their second phase when fought in a group.
- Fixed incorrect health bars for Golcano, Sponge Blob, and Queen Honeyzabeth when fought in a group.
Known Issues
- Inventory – Sorting won’t work if the bank/inventory is full

Message from the Dev Team
“This patch is only the first one!
We continue to work on the bugs you report and the suggestions you provide. Of course, we’re also working on future updates and new content and features to come.
At the same time, we’re working hard to stabilize our servers and address the lag you’re experiencing during your gameplay sessions. We thank you for your patience and support and apologize for these inconveniences!
If this patch changed your experience of our game, feel free to let us know in our forums or directly with your review on Steam
– Farever Team“
Useful Links and Resources
- Farever Interactive Map
- Farever Database
- Complete Farever Beginner’s Guide
- Hidden Critter Quest in Farever



















