How to Play Police in ROB RUN: Pay, Badges, Gear and Arrests
As a Police Officer in ROB RUN you earn money by arresting Criminals and confiscating their bags, then collect your pay in confiscated goods at the end of each shift. Arresting a Criminal alive pays far more than killing them, and badges get you better gear.
Joining the force
Go to the Police Station in Looty Bay and speak to the officer there. You do not need a badge to start.
Here is what changes when you go on duty:
- The department issues your uniform, weapons and a service vehicle for free. Without a badge you only get the basics.
- You cannot use personal items on a shift. The department holds your own gear and gives it back when you clock out.
- Police Officers do not lose their inventory when they die.
- You can only kill Criminals.
- Traffic violations still count. If your violation level reaches 10, you are detained at the Police Station for a while and cannot change role while you are behind bars.
In a party, everyone in Looty Bay has to play the same role. There is a setting to accept automatically when your party asks you to become Police Officers.
How police pay works
Lawful actions put money straight into your bank account. At the end of the shift you collect your salary from the officer, paid out of the confiscated goods warehouse to the value you earned. Only a small part of it comes as cash. The better the gear you confiscate, the more you are paid.
There is a cap on what you can earn in one shift. When you hit it, the game tells you that you have reached the earnings limit for the shift.
Arrest alive, don't kill
You can only arrest a Criminal who has surrendered (hands up) or been knocked out. Put the cuffs on, and after a short delay the Criminal is imprisoned automatically. You can speed this up yourself. Once they are imprisoned, collect your reward.
- Arrest: the best pay. The Criminal keeps their equipment but loses everything in their bag.
- Kill: you still get paid, but less than for an arrest.
- Kill someone who surrendered or is already arrested: you get nothing.
Use the Surrender Order (the command to raise hands) on a Criminal. It gives you a temporary bonus to the arrest reward. Other Criminals can try to free someone you have arrested, so watch your back until the arrest is done.
An arrested Criminal can offer you a bribe from their bank account, and the two of you agree a price. If you take it, the Criminal leaves the city with their bag and gear intact.
Sirens and backup calls
There are three ways to push your salary up:
- Surrender Order: a temporary bonus to the next arrest reward.
- Active Siren: turning on the siren of your service vehicle gives a temporary bonus for lawful actions. It also signals other officers, so you can call for backup.
- Police Backup: sometimes the department asks for backup. Accept it and you get a time-limited salary bonus, and the game guarantees you free equipment.
Your service vehicle has uses beyond the siren. You can ram a Criminal's car to slow it down, and the Police can close the bridges out of Looty Bay for a while. Officers can also confiscate a Criminal's bags and cargo.
Badges: Sergeant, Lieutenant and Captain
Police equipment depends on your badge rank. Each badge lets you pick that rank's equipment once while on duty, and the rarer the badge, the better the gear. Badges are single-use. If you die on duty you get medical help, but you need a new badge to get new equipment.
You can find badges around the city, or unlock them in Shipments and buy them on the Black Market.
| Badge | Black Market price | Research | Needs | District level | Stack |
|---|---|---|---|---|---|
| Sergeant's Badge | $8,000 | $30,000 | Nothing | I | 10 |
| Lieutenant's Badge | $40,000 | $200,000 | Sergeant's Badge | II | 5 |
| Captain's Badge | $100,000 | $500,000 | Lieutenant's Badge | III | 3 |
Unlocking all three costs $730,000 of research. The Sergeant's Badge can also be bartered. The game does not list what each rank's loadout contains, so we have left that out rather than guess.
Our map has no fixed pins for badges. The game only says they can be found all over the city.
The Police Radio (and why Criminals want one)
The Police Radio is not police gear. It is what Criminals use to track you: it shows the nearest police vehicles on the map and the Looty Bay encounter feed. There are two versions:
| Item | Price | Research | Needs | District level | Jail time |
|---|---|---|---|---|---|
| Police Radio (gadget) | $10,000 | $25,000 | Nothing | II | 60 years |
| Police Radio (car upgrade) | $300,000 | $200,000 | Longhorn Titan | III | 275 years |
The car version stays installed when the driver dies.
The Police Station
The Police Station is where you join, and Criminals raid it too. It has a locked room opened by a Keycard, and an armory opened by an ID Card. You can barter Evidence for that ID Card. If the armory is breached, the game announces it. Our data lists an RC 5.56 Mk3 among the finds inside. See our keys guide for the rest.
The Police only work inside Looty Bay. There are no police in settlements, so anything that happens there is between players.
More ROB RUN guides: the best weapons.