 | Aeroboard | 1 | A hover board that helps you travel faster and does not cost stamina. Can be used in Astra. |
 | Aniimo Encounter | - | Sparkling and Umbral Aniimo appear 50% more often in Breezy Plains. |
 | Aniimo Level | - | Increases the level cap of twining, training, and catching Aniimo |
 | Aniipod Enhancement | 1 | Increases Aniipod’s catch range for easier targeting |
 | ATK Aura | 1 | Empty |
 | Battle Rhythm | 1 | You play a drum set, encouraging all engaged Aniimo around you. |
 | Behavior Mastery | - | Increases Aniimo catch chance in this area by 10%. |
 | Boss Breaker | 1 | Increases damage to Alpha and Omega by 5%. |
 | Breeding | 1 | Unlocks Breeding function. |
 | Bubble Gun | 1 | Prevents the target Aniimo from Fainting. While the effect is active, its HP cannot drop below 1, allowing the Aniimo to be caught multiple times in battle. |
 | Call Friends | 1 | While twined, use Call Friends near similar species to make them follow and imitate. |
 | Catch Technique I | 1 | Allows you to master advanced catching techniques, increasing the success rate of catching level 5 and below Aniimo by 20% |
 | Catch Technique II | 1 | Allows you to master advanced catching techniques, increasing the success rate of catching level 10 and below Aniimo by 20% |
 | Catch Technique III | 1 | Allows you to master advanced catching techniques, increasing the success rate of catching level 15 and below Aniimo by 20% |
 | Catch Technique IV | 1 | Allows you to master advanced catching techniques, increasing the success rate of catching level 20 and below Aniimo by 20% |
 | Catch Technique V | 1 | Allows you to master advanced catching techniques, increasing the success rate of catching level 25 and below Aniimo by 20% |
 | Critical Strike I | 1 | The Aniimo’s attacks become more accurate, making it easier to put a target in a Break State. |
 | Critical Strike II | 1 | The Aniimo’s attacks become more accurate, making it easier to put a target in a Break State. |
 | Critical Strike III | 1 | The Aniimo’s attacks become more accurate, making it easier to put a target in a Break State. |
 | Defense Command | 1 | Make your engaged Aniimo assume a defensive stance, slightly reducing their attack while significantly increasing their defense. Cast the skill again to cancel the defensive stance. |
 | Demo Tape | - | A Report Card issued by the Polaris Institute for enhancing Active Skills. |
 | Dice Roll | 1 | You toss a giant dice at the engaged Aniimo, inflicting buffs on it based on the number rolled: |
 | Dreamsong | 1 | Unlocks Dreaple’s exceptional evolution. |
 | Ecological Intervention | - | Allows for weather changes in this area. |
 | Element Synergy | 1 | For every 1 Aniimo of the same Element in the Team, all Aniimos of that Element gain 3% increased Damage. |
 | Elemental Boost | 4 | Increases Elemental Counters effect by 2%. |
 | Elemental Shot | 1 | Fire elemental shots from a slingshot at targets to change their element type. |
 | Elemental Ward | 4 | Increases Element Resistance effect by 2%. |
 | Enhanced Twining | 5 | Increases Aniimo damage by 7% after twining. |
 | Eye of Potential | - | You are more likely to catch high-potential Aniimo in this area. |
 | Fast Charge | 1 | Increases the charging speed of Aniimo ultimates by 10%. |
 | Feather Primegy +1 | - | Increases max stamina by 20%. |
 | First Aid | 1 | You toss a first aid kit that follows the engaged Aniimo to restore its HP over time. |
 | Go, Rubber Duck! | 1 | Consumes 1 Giant Rubber Duck and throws it at the target area, drawing the attention of all out-of-combat Aniimo within a large area for 20s. |
 | Grappling Gun | 1 | Aim at a location, then fire a grappling beam that anchors to the target point and quickly pulls the user to the target area. |
 | Grappling Hook | 1 | Empty |
 | Gravity Pull | 1 | Activates the target’s energy field to create a gravity link, allowing you to move objects with ancient energy patterns from a distance. Essential for solving puzzles in ancient ruins. |
 | Hat Trick | 1 | You suck the engaged Aniimo into a magician’s hat and shoot it back out to protect it from taking a hit. |
 | Hatching Expert | 2 | You learn more hatching techniques, increasing the probability of hatching an uncommon or above Aniimo |
 | Heal | 1 | You sprinkle healing dust on the engaged Aniimo to restore its HP. |
 | Healing Tune | 2 | You play the flute to restore the HP of engaged Aniimo. |
 | Heart Bond | - | Nimbi and Skippy in this area will be friendly to you. |
 | Leader’s Call | 1 | Provides buffs to all Aniimo teammates. Cast to apply the corresponding buff effect. |
 | Magic Horn | 1 | Unlocks Tromber’s exceptional evolution. |
 | Master Catcher | 1 | Unlocks purchasing Aniipod Megas, Aniipod Hypers, Aniipod Traces, and Tumblers from shops. |
 | Master Trainer | 4 | Aniimo EXP gained from catching and defeating targets or using EXP items increases by 10%. |
 | Measured Strike | 1 | Aniimo deals 10% increased damage to targets in Break State. |
 | Mega Mallet | 1 | Smashes the targets within a circular area in front with a huge energy hammer, dealing a large amount of BREAK damage. It can also smash solid objects. |
 | Mode Switch | 1 | Enables switching between Catch Mode, Attack Mode, and Defense Mode. |
 | Nimble Dodge | 1 | Dodging consumes less Stamina |