Talent tree
Talent tree
Every Pathfinder talent in Aniimo, laid out as the in-game tree: Active Skills and Passive Talent side by side, the title and level each row opens at, how far a talent levels, and what each level costs. Put your level in to see the tree as you have it, then share yours with a link. Tap or click a talent to spend a point, again to take it higher, and once more at full to get the points back.
Active Skills
You sprinkle healing dust on the engaged Aniimo to restore its HP.
Opens at I Student, level 25
Costs 1 Report Card(s)
A hover board that helps you travel faster and does not cost stamina. Can be used in Astra.
Opens at I Student, level 25
Costs 1 Report Card(s)
Passive Talent
Increases Aniimo damage by 7% after twining.
Opens at I Student, level 25
Levels to 5
Costs 1 Report Card(s)
Increases Elemental Counters effect by 2%.
Opens at I Student, level 25
Levels to 4
Costs 1 Report Card(s)
Aniimo EXP gained from catching and defeating targets or using EXP items increases by 10%.
Opens at I Student, level 25
Levels to 4
Costs 1 Report Card(s)
Enables switching between Catch Mode, Attack Mode, and Defense Mode.
Opens at I Student, level 25
Costs 1 Report Card(s)
Unlocks Aniipod Pro in the shop.
Opens at I Student, level 25
Costs 1 Report Card(s)
Active Skills
Activates the target’s energy field to create a gravity link, allowing you to move objects with ancient energy patterns from a distance. Essential for solving puzzles in ancient ruins.
Opens at II Student, level 35
Locked until level 35
Smashes the targets within a circular area in front with a huge energy hammer, dealing a large amount of BREAK damage. It can also smash solid objects.
Opens at II Student, level 35
Locked until level 35
Passive Talent
Increases damage to Alpha and Omega by 5%.
Opens at II Student, level 35
Locked until level 35
Unlocks Dreaple’s exceptional evolution.
Opens at II Student, level 35
Locked until level 35
Active Skills
Consumes 1 Rubber Duck and throws it at the target area to draw the attention of all Aniimo in a non-combat state within range for 10s.
Opens at III Student, level 40
Locked until level 40
You spin around and wave the doll like crazy, dealing BREAK damage to targets in your path and smashing hard objects.
Opens at III Student, level 40
Locked until level 40
Passive Talent
Amplifies your mind power and reduces the time needed to twine with an Aniimo to a mere instant.
Opens at III Student, level 40
Locked until level 40
Increases Element Resistance effect by 2%.
Opens at III Student, level 40
Levels to 4
Locked until level 40
Unlocks Tromber’s exceptional evolution.
Opens at III Student, level 40
Locked until level 40
Unlocks purchasing Aniipod Megas, Aniipod Hypers, Aniipod Traces, and Tumblers from shops.
Opens at III Student, level 40
Locked until level 40
Active Skills
Allows you to revive Aniimo in your party.
Opens at I Wayfarer, level 45
Locked until level 45
Passive Talent
Reporting grants 10% more Credits.
Opens at I Wayfarer, level 45
Levels to 4
Locked until level 45
Active Skills
Prevents the target Aniimo from Fainting. While the effect is active, its HP cannot drop below 1, allowing the Aniimo to be caught multiple times in battle.
Opens at II Wayfarer, level 50
Locked until level 50
Passive Talent
Reduces stamina cost for dodging by 10%.
Opens at II Wayfarer, level 50
Locked until level 50
Unlocks Bouldus’s exceptional evolution.
Opens at II Wayfarer, level 50
Locked until level 50
Active Skills
Consumes 1 Giant Rubber Duck and throws it at the target area, drawing the attention of all out-of-combat Aniimo within a large area for 20s.
Opens at III Wayfarer, level 55
Locked until level 55
Passive Talent
Aniimo deals 10% increased damage to targets in Break State.
Opens at III Wayfarer, level 55
Locked until level 55
Greatly increases Aniipod’s targeting range.
Opens at III Wayfarer, level 55
Locked until level 55
Passive Talent
Increases the charging speed of Aniimo ultimates by 10%.
Opens at I Trailblazer, level 60
Locked until level 60
Unlocks Rookey’s exceptional evolution.
Opens at I Trailblazer, level 60
Locked until level 60
Title
earned by level
Active Skills
0 taken · costs Report Card(s)
You sprinkle healing dust on the engaged Aniimo to restore its HP.
Opens at I Student, level 25
Costs 1 Report Card(s)
A hover board that helps you travel faster and does not cost stamina. Can be used in Astra.
Opens at I Student, level 25
Costs 1 Report Card(s)
Activates the target’s energy field to create a gravity link, allowing you to move objects with ancient energy patterns from a distance. Essential for solving puzzles in ancient ruins.
Opens at II Student, level 35
Locked until level 35
Smashes the targets within a circular area in front with a huge energy hammer, dealing a large amount of BREAK damage. It can also smash solid objects.
Opens at II Student, level 35
Locked until level 35
Consumes 1 Rubber Duck and throws it at the target area to draw the attention of all Aniimo in a non-combat state within range for 10s.
Opens at III Student, level 40
Locked until level 40
You spin around and wave the doll like crazy, dealing BREAK damage to targets in your path and smashing hard objects.
Opens at III Student, level 40
Locked until level 40
Allows you to revive Aniimo in your party.
Opens at I Wayfarer, level 45
Locked until level 45
Prevents the target Aniimo from Fainting. While the effect is active, its HP cannot drop below 1, allowing the Aniimo to be caught multiple times in battle.
Opens at II Wayfarer, level 50
Locked until level 50
Consumes 1 Giant Rubber Duck and throws it at the target area, drawing the attention of all out-of-combat Aniimo within a large area for 20s.
Opens at III Wayfarer, level 55
Locked until level 55
Passive Talent
0 taken · costs Report Card(s)
Increases Aniimo damage by 7% after twining.
Opens at I Student, level 25
Levels to 5
Costs 1 Report Card(s)
Increases Elemental Counters effect by 2%.
Opens at I Student, level 25
Levels to 4
Costs 1 Report Card(s)
Aniimo EXP gained from catching and defeating targets or using EXP items increases by 10%.
Opens at I Student, level 25
Levels to 4
Costs 1 Report Card(s)
Enables switching between Catch Mode, Attack Mode, and Defense Mode.
Opens at I Student, level 25
Costs 1 Report Card(s)
Unlocks Aniipod Pro in the shop.
Opens at I Student, level 25
Costs 1 Report Card(s)
Increases damage to Alpha and Omega by 5%.
Opens at II Student, level 35
Locked until level 35
Unlocks Dreaple’s exceptional evolution.
Opens at II Student, level 35
Locked until level 35
Amplifies your mind power and reduces the time needed to twine with an Aniimo to a mere instant.
Opens at III Student, level 40
Locked until level 40
Increases Element Resistance effect by 2%.
Opens at III Student, level 40
Levels to 4
Locked until level 40
Unlocks Tromber’s exceptional evolution.
Opens at III Student, level 40
Locked until level 40
Unlocks purchasing Aniipod Megas, Aniipod Hypers, Aniipod Traces, and Tumblers from shops.
Opens at III Student, level 40
Locked until level 40
Reporting grants 10% more Credits.
Opens at I Wayfarer, level 45
Levels to 4
Locked until level 45
Reduces stamina cost for dodging by 10%.
Opens at II Wayfarer, level 50
Locked until level 50
Unlocks Bouldus’s exceptional evolution.
Opens at II Wayfarer, level 50
Locked until level 50
Aniimo deals 10% increased damage to targets in Break State.
Opens at III Wayfarer, level 55
Locked until level 55
Greatly increases Aniipod’s targeting range.
Opens at III Wayfarer, level 55
Locked until level 55
Increases the charging speed of Aniimo ultimates by 10%.
Opens at I Trailblazer, level 60
Locked until level 60
Unlocks Rookey’s exceptional evolution.
Opens at I Trailblazer, level 60
Locked until level 60
















