Destroy Pops: How to get the BEST score in ARC Raiders Trials
Trials in ARC Raiders brings together the community to complete various challenges week by week to be placed on a competitive leaderboard. Raiders are tasked with participating in 5 different Trials (which rotate into a new set of Trials every week too), the goal is simple – gain as much score as possible in each Trial objective in an attempt to promote in Trial Rank. Of course, plenty of Raiders only want to cash in their quick 4000 score for the 3-Star rewards each week too. In this guide, we’ll go over the best ways to approach and Destroy Pops to maximize your score (or get your fill and get out) and etch your place in the Speranza Hotshots.
Trial Preparation
This trial can be done in all party sizes to an effective level, whether that’s gaining your 3-star rating (which requires 4000 score) or pushing to maximize your points for promotion.
Scoring
The scoring for “Destroy” is simple. In this case, Pops give 400 score each during the day. However, they give 800 score each in 2x modifiers. As a result, in a 2x event scenario – you can easily rack up the score.
What you’ll need
For this Trial, the objective requires you to “Destroy Pops” as much as possible within the raids time limit. As a result, you’ll mostly need essentials, a good weapon for killing smaller ARC – and a ton of ammo. We recommend bringing:
- Anvil IV (Can be Anvil I but IV is preferred for the Fire Rate)
- Tactical MK.2
- Light Shield
- 10 Shield Rechargers
- 10-15 Bandages
- 160+ Heavy Ammo
- 10-15 Adrenaline Shots
- 2-5 Smoke Grenades
Most of the above can be tweaked to your preference, however, this set-up ensures you can move around the map, effectively deal with all ARC threats and cover yourself should an opponent get the jump on you.
Map
The best map to push for the maximum score possible is Stella Montis with the Night Raid 2x Modifier enabled. Check our Event Timers to know when your next chance is!
The BEST Route for Maximizing Score
Depending on your spawn, getting into the groove of the route might be a bit tough. Also, being on Stella Montis, there is a massive amount of dangerous PVP in the first 10 minutes. As a result, be very alert when traveling through to the route. Please note: This method is good for solo, however, trios have a better option for maximum score.
Solo
As an easy to follow solo route for high score, we recommend utilizing the lower layer of Stella Montis.
This includes the Lobby Metro, Robotics Sandbox A & B and the upstairs control rooms in Sandbox.
Lobby Metro
First, head through to Lobby Metro. Here, you’ll clear out the lower floor, but also the left and right staircases. There is spawns on both sides and even up just above some of the outer staircases leading out.
Robotic Sandbox
After the Metro is clear, head out and follow the route along to Robotic Sandbox A. It is good to start on the lower floor of Sandbox A to clear the ARC underneath the control room. However, it is important to head up to the control room of Sandbox A and B and clear the ARC inside.
There is additional areas you can add to your route, such as Assembly, Medical Research and Lower Loading Bay. However, we’ve given a straight forward route for players to gain a large score with.
Trio Splitting
For the highest possible points, the best option is to split up as a trio and run 3 different routes. This method without a doubt nets you the most points, exceeding 50,000+ as an upper limit. it is VERY risky to split in trios especially on Stella Montis, however, if:
- You purposely PVP the first 10~ minutes
- You time your queue with the Event ending so no new players can spawn in
- It’s a quiet or friendly (rare) raid
Then you’re in for a good time and a full farm to Destroy Pops with ease. The three routes are as follows:
Route 1
The first route is simply the same as the route shown above in our solo example, as a result make the best use of the explanation above.
Route 2
Our second route brings one of the trio to Assembly as the starting point. You’ll want to rotate across the entire area of Assembly to clean up all the ARC before moving into Medical Research.
After reaching Medical, make a sweep through the upper rooms and walkways. Make sure to drop down to the lower level to clear ARC. To repeat this route, simply come out through Loading Bay (you may be able to snipe a couple extra related ARC for points) and head North back into Assembly.

Route 3
our third route sends the final trio member to start in Cultural Archives. To start, simply sweep through each aisle of the Archive, while avoiding the Shredders.
Cultural Archives
Business Centre
Next, head to the zipline that leads up to the Business Centre, you’ll find Pops pretty quickly.
Lobby & Communications
After, head out through the metal detectors into Lobby and drop to the 3rd floor. Here, you’ll find plenty of Trial-related ARC (and out in the open on the ground floor of Lobby). Immediately after killing the ARC here, you can move into Communications to pass through.
Atrium
Finally, head out of Communications into the Atrium, cleaning up any ARC in the area. As a result, the route concludes and you can simply repeat by heading back to Cultural Archives and looping.
Easy way to 3-star Destroy Pops
On Stella Montis, almost any spawn point can potentially net you the 4000 score you need to reach 3-star status. However, for our example, we recommend simply spawning in as a Free Loadout and looking for the nearest Pop spawns based on the map routes above. With this Trial, destroying 5 Pops is enough to reach the 4000 score threshold. As a result, hop in, quickly destroy 5 Pops and get out.
An alternative option is to go to the Buried City map and quickly check a couple of larger buildings or the Subway Extracts to clear 5 Pops quickly.
This method takes you not even 3 minutes of your time and gets you in and out with no risks.
Check our ARC Raiders guides for more weekly Trials assistance or download our official Overwolf App Companion


























