Processor
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Topside Material
Rare
Processor
Used in crafting.
Stack Size
5
Technological
Location Votes
MetaForge Marketplace Value (24h Median)
0 Seeds
Trades
0
Units
0
Last available median price 5
Sold By Traders
| Trader | Price | |
|---|---|---|
![]() | Celeste | 10 |
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Recycle Value
500
260
Breakdown:
Item Usage & Drops
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Recycle Components
| Qty | Name | Type | |
|---|---|---|---|
| 1 | Plastic Parts Used to craft a wide range of items. | Basic Material | |
| 1 | Wires A bundle of old wires. Used to craft a wide range of items. Can be recycled into scrap metal. | Topside Material |
Recycles From
| Qty | Name | Type | |
|---|---|---|---|
| 1 | Tactical Mk. 3 (Healing) A healing-focused augment which adds extra slots for healing items. | Augment | |
| 2 | Rotary Encoder Can be recycled into crafting materials. | Recyclable | |
| 1 | Anvil Splitter Compatible with: Anvil - Tech mod for the Anvil that replaces its bullets with ones that split into 4 weaker projectiles. | Modification | |
| 1 | Alarm Clock Can be recycled into crafting materials. | Recyclable | |
| 1 | Tactical Mk. 3 (Smoke) An upgraded version of the Tactical MK.2 augment, adding expanded capacity across the board. | Augment | |
| 1 | Projector Can be recycled into crafting materials. | Recyclable | |
| 1 | Looting MK. 3 (Survivor) A heavy-duty pack mule augment. Large weight capacity and large backpack space. | Augment | |
| 4 | Broken Guidance System Can be recycled into crafting materials. | Recyclable | |
| 1 | Telemetry Transceiver Can be recycled into crafting materials | Recyclable | |
| 2 | Exodus Modules Used to craft a wide range of items. | Topside Material |
Used In
| Qty | Name | Type | |
|---|---|---|---|
| 3 | Looting MK. 3 (Cautious) A looting augment that swaps some carry capacity to increase survivability. | Augment | |
| 3 | Looting MK. 3 (Survivor) A heavy-duty pack mule augment. Large weight capacity and large backpack space. | Augment | |
| 3 | Looting MK. 3 (Safekeeper) A looting augment that trades weight and utility for increased looting potential. | Augment | |
| 1 | Trigger Nade A remote-detonated grenade that can stick to surfaces and ARC, dealing explosive damage when triggered. | Quick Use | |
| 3 | Combat Mk.3 (Flanking) A Combat augment more focused on maneuverability than absorbing damage. | Augment | |
| 3 | Tactical Mk. 3 (Healing) A healing-focused augment which adds extra slots for healing items. | Augment | |
| 3 | Tactical Mk. 3 (Smoke) An upgraded version of the Tactical MK.2 augment, adding expanded capacity across the board. | Augment | |
| 3 | Tactical Mk.3 (Defensive) A defence-focused augment for keeping shields topped up. | Augment | |
| 3 | Combat Mk. 3 (Aggressive) An improved version of the Combat II augment. Supports more shield types, and comes with extra space for grenades. | Augment | |
| 3 | Tactical MK. 3 (Revival) A tactical augment focused on utility over defense and looting. | Augment |



















