Community Loadouts
Starts off with any mag extender for Stitcher IV, meant for PVP. Ferrio IV and silencer for ARC hunting, useful if you have a lot of heavy ammo for Bastions, Rocketeers, and even Bombadiers if you're careful. Any augment is fine, but for higher backpack space and two safe pockets MK2 is good to go, cheap to make if you search for magnets and electrical components quite often. As for quick use, use any type of healing and MK2 uses light shield, so only regular shield rechargers are good.
I've found that this loadout has been my "luckiest" and most profitable - while keeping total cost under 11k The hairpin is underrated and under-utilized. It can 3 shot a wasp, quickly knock out a hornets propellers if you angle yourself right, one shot a pop and a fireball (once theyve opened their lid), and can even take down a shredder (assuming you have the patience of a saint). Hairpin IV w/ Extended Mag II Herbal Bandages x2 Shield Rechargers x2
I use it if I need to farm a lot amount of the materials safly. You move fast using light shield and adrenaline shot. Anvil 4 lvl and silencer gives you possibility to kill wasps and hornets quickly with less noise. Even though I play friendly, but in pvp I can kill faster even if I don't shoot first. 2-3 bullets kills everyone (just in case 3-4 bullets for heavy shields). I often take another one light shield with me for fast swapping in fights
Simple idea of being silent. Engage from range with Hairpin, most people don't realize when they are hit the first time. Stitcher is for close quarter's combat or anything sub 15 meters. Avoid Arc as much as you can since Light Ammo is weak against Arc. Good in a group as Close Quarter Combat kit. Jolt Mines or Noisemakers for your augmented Slots, dependent on what the group has.
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