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Patch #1 Lands with Boss, Wand and Save-Migration Fixes, Plus Two Hotfixes and New Artificer Drops

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Patch notes
Written by SoloBoom88
Posted on November 5, 2026
Categories:
Enshrouded
Official Patch #1 header image

Official Patch #1 header image

What Changed and Why It Matters

It's been a busy few days in Embervale. Patch #1 (v1.0.1.0) arrived on November 2 with a long list of fixes and balance tweaks. The headline changes: bosses no longer regenerate health when you fight them from range, wand animation-cancelling is gone, and PC players whose save migration failed can now try again.

Hotfix #4 (v1.0.1.1) followed on November 3 to fix a voice-over volume regression and stop loot sounds playing for everyone in multiplayer. Hotfix #5 (v1.0.1.2) landed on November 4 with crash fixes and a small but welcome change: pinned recipes now stay pinned.

Planning your next build? Our Enshrouded hub has maps, item databases and guides.

Patch #1 (v1.0.1.0): Key Changes

Bosses and enemies

  • Bosses stay engaged longer after being hit, even when you're far away. This fixes the Fell Monstrosity regenerating health during ranged fights.

  • Wispwyvern and its undead version can now be targeted properly by totem spells and summons.

  • Dragon Youngling no longer gets stuck "defeated" without dying.

  • Boss music no longer cuts out mid-fight.

  • Ancient S.P.D.R. Constructs are harder to lure into spots where they stop moving or attacking.

  • The shielded Ancient Construct now has phases where its shield is on cooldown.

  • Fell Vinebloom's area attack deals less poison damage, and Scavenger proximity mines have a smaller blast radius.

  • Fell enemies that drop no loot are less common, and defeated enemies no longer need two interactions to loot.

  • Elite flying critters give more XP, and Fell mini critters no longer block arrows.

  • Vukah Brawlers no longer spawn inside cave walls.

Combat and skills

  • Blocking can no longer cancel wand animations to boost wand attack speed.

  • Aerial Wand Attack now costs 40 mana instead of stamina, and Wand Evasion Attack costs less mana.

  • Whirlwind Crescendo costs less stamina.

  • Lupa's scalper daggers now enable the riposte kick.

  • Sprint can be set to toggle on keyboard and mouse.

  • Chain Heal no longer heals enemy Hollow skeletons.

Content and progression

  • Two more craftable versions of lore weapons.

  • Food added along the path to and inside the first cave, so new players don't starve early.

  • Crab cakes accept any milk, big farm animal beds accept any wood, and the goo recipe unlocks when you pick up a Shroud mushroom in Revelwoods.

  • Azure Russula seedlings are cheaper to grow.

  • Quest-reward hairstyles are locked again in character creation (existing characters keep theirs).

Building and Sparkworks

  • Sparkworks spawners no longer spawn the wrong enemies, and Sparkworks props can't be destroyed by attacks.

  • Flying build mode: the pickaxe can destroy props, and taking damage cancels the mode.

  • You can now remove overgrowth from base buildings.

  • Fixes for water wheels in moving water, cellars flooding, sunken tents and some grappling hook anchors.

  • Fish no longer occupy farm beds needed for animal breeding.

UI and quality of life

  • New Factories sorting options (by remaining production time and by product), and sort by name is back.

  • Destructible objects now show a grey health bar.

  • Darker background on the map marker filter overlay.

  • An open-mic mute toggle keybind for voice chat.

Stability, performance and audio

  • Skills and attacks no longer stop working after several hours of play.

  • More stable multiplayer when hosting very large bases, and fewer flickering shadows there.

  • Several crash fixes, improved surround mixing and restored survivor greetings.

Platform-specific

  • PC: save migration errors fixed (try again if yours failed), a higher memory budget for migrated bases, new AMD graphics settings and a random GPU crash fix.

  • PS5: fixes for starting a session from an invite, better touchpad controls, a lower default controller speaker volume and improved GTAO on base PS5.

Hotfix #4 (v1.0.1.1), November 3

  • Fixed a Patch #1 regression that made voice-over quieter than intended.

  • In multiplayer, loot pickup and harvesting sounds no longer play for every player.

  • Fixed voxel wall textures that made walls look like they were melting.

  • Fixed a water simulation crash and a log-flooding error that hurt performance.

  • PS5: fixed a crash when searching for dedicated servers.

Hotfix #5 (v1.0.1.2), November 4

  • Pinned recipes now stay pinned.

  • Fixed a rare water crash, a crash when bringing a deprecated item or blueprint into a world, and a very rare endless black screen when logging into certain worlds.

New Drops: The Artificer set

Keen also launched "Through Adversity, to the Stars" on November 3. It adds the five-piece Artificer vanity set, hidden around Embervale, plus two new craftable props, the Star Map and Ancient Globe, which unlock through the sidequest "Find the Orrery Rings". Talk to Mei-Yin Chen for journal hints. The first hint needs Mei and Loraine Crim unlocked and all Beacon Dungeons completed.

Twitch Drops started on November 3 at 3pm CET:

Watch time

Reward

30 min

Artificer Boots & Trousers

60 min

Artificer Gloves

90 min

Artificer Hope Chest

120 min

Star Map

180 min

Artificer Helmet

240 min

Animated Ancient Globe

In-game screenshot of every Artificer set item, from the official Drops post

In-game screenshot of every Artificer set item, from the official Drops post

What's next

According to the official patch notes, the next update will bring a further fix for Fell enemies that drop no loot and more surround sound mixing fixes. Keen asks players to report bugs in-game with F1.

Enshrouded key art (Steam store header)

Enshrouded key art (Steam store header)

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