EVERY Weapon in Marathon – Explained
Marathon launches on March 5, 2026 with 28 weapons spread across eight categories – Pistols, SMGs, Shotguns, Precision Rifles, Assault Rifles, Machine Guns, Railguns, and Sniper Rifles. Every weapon in Marathon is designed around one of five ammo types – Medium Rounds, Heavy Rounds, Volt Batteries, Volt Cells, or MIPS.
Weapons are fully moddable and come in five rarity tiers – Standard (gray), Enhanced (green), Deluxe (blue), Superior (purple), and Prestige (gold) – with higher rarities granting better attachments and perks. Since Marathon is an extraction shooter, you lose your weapons on death, so knowing what each gun does and when to risk bringing it into a raid matters. Below is a full breakdown of every weapon confirmed for launch.

Ammo Type for Every Weapon in Marathon
Before diving into the weapons, here’s a quick overview of the five ammo types you’ll find in Marathon. Every weapon falls into one of these categories, and ammo availability during a raid will influence what you can and can’t use.
Ammo Types
Medium Rounds – Used by most standard kinetic weapons
Heavy Rounds – Used by higher-damage kinetic weapons
Volt Batteries – Used by energy (Volt) weapons
Volt Cells – Used by high-power Volt weapons like Railguns and energy Snipers
MIPS – Used by Shotguns and Sniper Rifles
Marathon Pistols
Every weapon in Marathon fills a specific role, and pistols are your lightweight backup options. There are three sidearms in the game, each using a different ammo type and offering a completely different playstyle – from a charged energy beam to a slow-firing hand cannon.
CE Tactical | Medium Rounds

A 360 RPM sidearm and the default weapon for the Rook Runner. Low damage output puts it at the bottom of the weapon pool, but a Prestige-tier mod that grants invisibility on reload after a kill gives it a niche use case.
Magnum MC | Heavy Rounds

A hard-hitting hand cannon with a slow 138 RPM fire rate. Trades speed for raw stopping power – landing two clean shots is enough to drop most targets. Wasn’t available during the alpha, so expect fresh discoveries at launch.
V11 Punch | Volt Battery

An energy sidearm with 600 RPM and a secondary fire that charges up a focused laser shot. High DPS output but chews through Volt ammo quickly, so trigger discipline matters.
Marathon Submachine Guns
SMGs are the close-range specialists of every weapon in Marathon. All four options excel indoors and in tight corridors, but they differ in fire mode, ammo type, and how they handle under pressure.
BRRT SMG | Medium Rounds

A burst-fire SMG that sends five rounds per trigger pull. Quickly became a community favorite during the April alpha for its consistent close-range performance. One of the safest SMG picks for aggressive play.
Bully SMG | Heavy Rounds

Full-auto at 550 RPM with the highest per-shot damage of the SMG class. The extra punch comes with noticeable recoil, making it better suited for holding corridors and indoor chokepoints than open-field spraying.
Copperhead RF | Medium Rounds

Absent from the alpha build entirely, so there’s no hands-on data yet. Based on what we know, it should have the fastest fire rate of any SMG in the game. Could be a strong contender for close quarters combat at launch if the numbers hold up.
V22 Volt Thrower | Volt Battery

A full-auto energy SMG with an overheat mechanic that gradually reduces fire rate the longer you hold the trigger. Effective at clearing tight spaces and pressuring grouped-up enemies at close range.
Marathon Shotguns
When it comes to point-blank lethality, no category of every weapon in Marathon hits harder than Shotguns. Three options cover the spectrum from a rapid double-barrel to an energy-powered wildcard that could shake up the meta at launch.
Misriah 2442 | MIPS

A conventional-looking semi-auto shotgun built for a bit more range than the WSTR. Won’t one-tap quite as easily up close, but should be more forgiving at mid-close distances where the double-barrel falls off.
V85 Circuit Breaker | Volt Battery

An energy shotgun with very little confirmed info – only glimpses of data so far. Since no other shotgun in the roster is full-auto, there’s a good chance this one fills that role. Worth keeping an eye on.
WSTR Combat Shotgun | MIPS

A two-round double-barrel that can dump both shots in rapid succession. One blast at point-blank range is enough to delete a Runner. Already one of the most iconic weapons from the alpha – expect it in almost every loadout.
Marathon Precision Rifles
Precision Rifles make up the largest category of every weapon in Marathon, with six guns to choose from. This is where the variety really shows – burst-fire options, charge-up mechanics, and even a complete mystery weapon that nobody has seen gameplay of yet.
B33 Volley Rifle | TBD (likely Heavy Rounds)

A three-round burst rifle that plays more like a pulse rifle than a traditional marksman weapon. Good for players who want ranged precision without committing to semi-auto pacing. Ammo type is still unconfirmed.
Hardline PR | Medium Rounds

A semi-auto precision rifle clocking in at 275 RPM with strong effective range. Damage per shot is moderate, but the consistency and reach make it a dependable pick for players who like to control long lanes.
Repeater HPR | Heavy Rounds

Hits like a truck but cycles slowly with a lengthy reload to match. Built for patient shooters who want maximum impact per trigger pull rather than volume of fire. Every missed shot costs you.
Stryder M1T | TBD

A complete mystery so far. The model closely resembles the MIDA Multi-Tool from Destiny 2, hinting at a fast-handling scout-style rifle. One of the biggest unknowns heading into launch.
Twin Tap HBR | Medium Rounds

A two-round burst rifle that can down targets incredibly fast when both shots connect on the head. One of the strongest alpha performers and a top-tier choice for players with sharp aim at mid-to-long range.
V66 Lookout | Volt Battery

An energy precision rifle that requires a brief charge before each shot. The wind-up limits how fast you can fire, but the payoff is significantly higher damage per round. Rewards pre-aiming and punishes peek battles.
Marathon Assault Rifles
If you’re looking at every weapon in Marathon and wondering where to start, Assault Rifles are probably the answer. These four guns cover the widest range of comfortable engagements, from a 720 RPM bullet hose to a heavy-hitting option that trades control for raw damage.
Impact HAR | Heavy Rounds

The only Heavy Rounds AR in the game, which should make it the hardest-hitting rifle in the category. Expect strong range and high damage at the cost of kickback that takes effort to manage.
M77 Assault Rifle | Medium Rounds

The all-rounder of the AR class – lower RPM than the Overrun but with better damage, accuracy, range, and mag size. Handles well and feels natural for anyone coming from Bungie’s other shooters. A safe primary for any situation.
Overrun AR | Medium Rounds

A 720 RPM full-auto rifle that leans toward close-to-medium engagements. Fast fire rate keeps pressure up, but damage per bullet is on the lower end. A straightforward entry point into the AR class.
V75 Scar | Volt Battery

The Volt-powered AR option, featuring a spinning barrel animation when firing. Runs at a slightly slower RPM than the kinetic ARs, but the energy damage type gives it a distinct role for Volt-focused builds.
Marathon Machine Guns
Machine Guns are the sustained-fire heavyweights of weapons in Marathon. These three guns offer different approaches to locking down areas – whether you want a slow ramp-up, a steady stream, or raw damage per round.
Conquest LMG | Medium Rounds

Starts firing slowly and accelerates the longer you hold the trigger – a spin-up mechanic that rewards commitment. Not great for quick peeks, but devastating once it gets going in sustained fights.
Demolition HMG | Heavy Rounds

The heavy-hitting option in the LMG class – slower RPM but each round packs serious damage. UESC commanders carry this weapon in-game, making it also a potential PvE pickup during raids.
Retaliator LMG | Medium Rounds

A more conventional machine gun with a steady fire rate from the first bullet. Should output higher baseline RPM than the Conquest without needing to ramp up, making it a more predictable suppression tool.
Marathon Railguns
Railguns are the most punishing damage dealers out of every weapon in Marathon. Both options use Volt Cells and require a charge before firing, but the payoff is some of the highest single-shot damage in the game.
Ares RG | Volt Cell

A railgun with a suspected shorter charge time, trading raw per-shot power for faster follow-up potential. Should work better in mid-range duels where the Zeus would be too slow to cycle. Details still unconfirmed.
V00 Zeus RG | Volt Cell

The marquee power weapon of the Volt arsenal. Requires a longer wind-up before firing, but the resulting shot can delete targets at range in a single blast. Limited ammo means every charge needs to count.
Marathon Sniper Rifles
Rounding out every weapon in Marathon are three Sniper Rifles built for players who want to end fights before they start. Whether you prefer bolt-action precision, raw stopping power, or energy-based charge shots, there’s a long-range option here for you.
Longshot | MIPS

A bolt-action sniper with a three-round mag and the ability to drop Runners in a single headshot. The definitive long-range weapon for locking down sightlines and punishing extraction attempts from across the map.
Outland | MIPS

A bolt-action sniper with a three-round mag and the ability to drop Runners in a single headshot. The definitive long-range weapon for locking down sightlines and punishing extraction attempts from across the map.
V99 Channel | Volt Cell

A Volt-powered sniper with a charge mechanic similar to the railguns. Likely one of the trickiest weapons to master, but also one of the more accessible to obtain since UESC Scouts carry it as a PvE drop.
More Resources to Support Using Every Weapon in Marathon
We’ll be updating this article with detailed damage stats, mod breakdowns, and a full tier list once Marathon launches on March 5. In the meantime, explore our Marathon section for guides on Runners, Launch, and gameplay mechanics. Check out the Marathon Database for item and weapon stats, or plan your runs with our Marathon Interactive Maps. Join our Discord to discuss weapon combos and strategies with other Runners!














