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Which Shipments to Unlock First in ROB RUN

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Guide
Written by Danneh
Posted on November 10, 2026
Categories:
ROB RUN

Unlock the cheap shipments that make every robbery pay first: the Lockpick, a bag, light armour and the KL-545 rifle cost $40,000 between them. After that, follow the path for how you play. A full heist kit costs $375,000 of research, a basic lab $205,000, a basic grow room $180,000, and all three police badges $730,000.

How shipments work

Shipments unlock new weapons, vehicles, furniture and other goods. Once a shipment is unlocked, its item goes on sale on the Black Market. You pay for research with dirty cash, the same cash you spend on the Black Market. Each shipment has three things to check:

  • Research cost: the cash price of the unlock.
  • Prerequisite: most shipments need the one before them in the tree.
  • District level and jail time: districts come in three levels, and the top shipments are kept for the top districts. A few shipments also need a minimum jail sentence.

Researching a shipment does not give you the item. You still buy it on the Black Market afterwards, so the prices below are research only. Our Shipments planner shows the whole tree of 172 shipments, adds up any plan you click together, and shows the Black Market prices as well. Researching everything costs $36,182,000.

Heister path

For robbing buildings, cracking safes and carrying the haul out. None of these steps needs jail time.

OrderShipmentResearchNeedsDistrict levelRunning total
1Lockpick$5,000NothingAny$5,000
2Cargo Workbench$5,000NothingI$10,000
3Light Body Armor$5,000NothingAny$15,000
4Sports Bag$5,000NothingAny$20,000
5KL-545 Mk1$25,000NothingI$45,000
6Medium Body Armor$15,000Light Body ArmorI$60,000
7Action Camera$5,000NothingAny$65,000
8Code Tablet$25,000Action CameraII$90,000
9Mini Drill$100,000LockpickII$190,000
10Sports Bag (bigger)$35,000Sports BagII$225,000
11USB Hacking Tool$50,000Code TabletII$275,000
12Deposit Box Keys$100,000USB Hacking ToolIII$375,000

Why this order:

  • The Lockpick opens doors and containers without setting off the alarm, and it can open other players' trunks.
  • The Cargo Workbench lets you open stolen cargo at home instead of selling it as it is.
  • The KL-545 Mk1 is the best cheap gun: it knocks down an unarmoured target in 0.60 s at 20 m and 0.70 s at 50 m. Check it against anything else in the compare tool.
  • The Action Camera, Code Tablet, USB Hacking Tool and Deposit Box Keys fill up as you commit crimes, crack safes, hack computers in locked rooms and crack deposit boxes. Full ones sell well or can be bartered.
  • A full set of Deposit Box Keys trades for the ID Card to the Bank's gold vault.
  • The Mini Drill cracks safe locks. Our map has 33 safes across 17 buildings that take it. Browse every safe on the map.

Grower path

A Grow Room and one Grow Table are enough to start growing. The Fan, Water Pump and UV Lamp go on the Grow Table and speed up growth.

OrderShipmentResearchNeedsDistrict levelRunning total
1Grow Room$150,000NothingI$150,000
2Grow Table$30,000Grow RoomI$180,000
3Fan$100,000Grow TableI$280,000
4Water Pump$200,000FanII$480,000
5UV Lamp$500,000Water PumpIII$980,000

The UV Lamp alone is half the cost, and it needs a level III district. Our grow room guide covers harvests and sale prices.

Lab path

Making crystals takes three steps: the Chemical Reactor turns reagents into a liquid, the Industrial Freezer turns that into crystals, and the Lab Table crushes the finished crystals. So you need all four of the first shipments before you can cook anything.

OrderShipmentResearchNeedsDistrict levelRunning total
1Chemical Laboratory$160,000NothingI$160,000
2Chemical Reactor$20,000Chemical LaboratoryI$180,000
3Industrial Freezer$15,000Chemical ReactorI$195,000
4Lab Table$10,000Chemical LaboratoryI$205,000
5Industrial Engine$10,000Chemical ReactorI$215,000
6Chemical Reactor (second level)$150,000Chemical ReactorII$365,000

The Industrial Engine slightly raises the chance of higher-quality crystals for only $10,000. The second-level reactor produces more, faster. Skip the Laboratory Scales early: it needs 335 years of jail time. Our laboratory guide covers the full process and sale prices.

Police path

On duty you cannot use personal items, and the department gives you your gear. So the only shipments that change a Police shift are the badges, which unlock better equipment.

OrderShipmentResearchNeedsDistrict levelRunning total
1Sergeant's Badge$30,000NothingI$30,000
2Lieutenant's Badge$200,000Sergeant's BadgeII$230,000
3Captain's Badge$500,000Lieutenant's BadgeIII$730,000

Badges are single-use, so after the research you still pay $8,000, $40,000 or $100,000 for each one on the Black Market. You can also find them around the city. Police pay goes into your bank account, and research needs dirty cash, so withdraw what you need at an ATM or from a bank employee.

One cheap pick for everyone

The Banknote Counter costs $10,000, needs nothing else, and sits on the Laundering Desk to speed up laundering, which every playstyle uses. See how to make money in ROB RUN for how laundering works.

More ROB RUN guides: the best weapons, playing Police and the solo money route.

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