Damage Flying ARC enemies using Light Impact Grenades: How to get the BEST score in ARC Raiders Trials
To Damage Flying ARC enemies using Light Impact Grenades effectively:
- Load into any map (we recommend Riven Tides or Blue Gate for ARC density)
- Check out our interactive map for average locations of flying ARC enemies
- Hunt down, and carefully aim Light Impact Grenades to score points on Flying ARC hits
- Each grenade that lands can score anywhere from 1-130~ score, depending on if its a direct hit or on armor, for example, the armor of a Rocketeer.
- Make sure to bring a ton of Plastic Parts and Chemicals to craft Light Impact Grenades in-raid (or just bring in 40+ pre-crafted or owned Grenades)
In this guide, we’ll go over the best ways to approach and Damage Flying ARC enemies using Light Impact Grenades to maximize your score and etch your place in the Speranza hotshots.
Trial Preparation
This trial can be done in all party sizes to an effective level, whether that’s gaining your 3-star rating (which requires 3000 score) or pushing to maximize your points for promotion.
Scoring
The scoring for this Trial only comes from dealing damage to flying ARC using Light Impact Grenades. You’ll earn anywhere from 1-300~ score per Light Impact Grenade depending on if it’s a direct hit, and if it’s on a small or large flying ARC.
What you’ll need
For this Trial, the objective requires dealing as much damage to flying ARC using Light Impact Grenades as possible within the raids time limit. As a result, you’ll mostly need essentials, a good weapon for bad situations, and of course – tons of Light Impact Grenades. We recommend bringing:
- Anvil IV to deal with awkward ARC moments (and some Heavy Ammo)
Survivor MK.3 Augment - Medium Shield
- 10
Shield Rechargers - 10-15
Bandages - 10
Adrenaline Shots - Tons of Plastic Parts and
Chemicals stacks to craft Light Impact Grenades in-raid (requires in-raid crafting perk in the Skill Tree)
We highly recommend bringing in multiple stacks of Plastic Parts and Chemicals (stacks of 50) into the raid. This is far more efficient than just bringing in Light Impact Grenades, as it only costs a couple of each material per craft. As a result, you’ll have insane amounts of grenades at your disposal.
Which map is best for this trial?
This weekly Trial can be completed on any map. However, we’ve selected Riven Tides due to the ease of access to lightly armored ARC, such as Wasps or Hornets. Check our Event Timers to know when your next chance is at any preferred condition you may have when playing.
How to get the best score for this trial
The approach to this Trial is nice and straightforward. Simply load up Riven Tides on any condition, bring in tons of Chemicals + Plastic Parts or just Light Impact Grenades (40+ Grenades) and throw away!
- Check out the map above to scout out some lightly armored or no armored ARC enemies
- The central extraction point is a good zone to farm score, you can find plenty of flying ARC here, while also having an exit in-case of emergencies (not to mention good cover)
- Each Grenade typically gives around 100-200+ score depending on the type of flying ARC you hit
- Carefully aim and throw Grenades, take your time so you do not miss
- You can utilize cover to get Wasps and other flying ARC to sit in one spot trying to look at you
- Extract and enjoy your rewards
On average, around 30 or so Light Impact Grenades will get you the 3-star rewards (3,000+ score).
Can I use a Free Loadout for the Damage Flying ARC enemies using Light Impact Grenades weekly Trial?
We do not recommend using a Free Loadout for this trial. It will not be possible to get enough Light Impact Grenades to reliably complete the Trial.
More ARC Raiders resources
Check our ARC Raiders guides for more weekly ARC Raiders Trials walkthroughs, or download our official Overwolf App Companion. You can also see your Weekly Trials Leaderboard in real-time.




