Advanced Electrical Components
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Refined Material
Rare
Advanced Electrical Components
Used to craft a wide range of items. Can be recycled into crafting materials.
Used to craft: Tactical Mk. 3 (Defensive), Combat Mk. 3 (Flanking), Combat Mk. 3 (Aggressive), Looting Mk. 3 (Cautious), Tactical Mk. 3 (Healing)
Stack Size
5
Electrical
Location Votes
MetaForge Marketplace Value (24h Median)
0 Seeds
Trades
0
Units
0
Last available median price 20
Projects
Needed to Craft
| Qty | Name | Type | |
|---|---|---|---|
| 3 | Wires | Topside Material | |
| 2 | Electrical Components | Refined Material |
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Recycle Value
1750
840
Breakdown:
Item Usage & Drops
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Recycle Components
| Qty | Name | Type | |
|---|---|---|---|
| 1 | Electrical Components Used to craft a wide range of items. Can be recycled into crafting materials. | Refined Material | |
| 1 | Wires A bundle of old wires. Used to craft a wide range of items. Can be recycled into scrap metal. | Topside Material |
Recycles From
| Qty | Name | Type | |
|---|---|---|---|
| 1 | Tactical Mk. 3 (Healing) A healing-focused augment which adds extra slots for healing items. | Augment | |
| 1 | Photoelectric Cloak A gadget that allows the user to conceal themselves from ARC. | Quick Use | |
| 1 | Tactical Mk. 3 (Smoke) An upgraded version of the Tactical MK.2 augment, adding expanded capacity across the board. | Augment | |
| 2 | Rocketeer Driver A salvaged component from a Rocketeer unit. | Recyclable | |
| 1 | Vaporizer Regulator Can be recycled into crafting materials. | Recyclable | |
| 1 | Looting MK. 3 (Survivor) A heavy-duty pack mule augment. Large weight capacity and large backpack space. | Augment | |
| 1 | Power Rod Used to open the Locked room near the Loading Bay. Also Used to craft shields. Can be recycled into crafting materials. | Advanced Material | |
| 1 | Telemetry Transceiver Can be recycled into crafting materials | Recyclable | |
| 1 | Frequency Modulation Box Can be recycled into crafting materials | Recyclable | |
| 1 | Spectrometer Can be recycled into crafting materials | Recyclable | |
| 1 | Powered Descender Reduces fall speed when used in the air, but has a wind-up time before reaching full force. Shuts down once out of power. | Gadget |
Used In
| Qty | Name | Type | |
|---|---|---|---|
| 2 | Looting MK. 3 (Cautious) A looting augment that swaps some carry capacity to increase survivability. | Augment | |
| 2 | Looting MK. 3 (Survivor) A heavy-duty pack mule augment. Large weight capacity and large backpack space. | Augment | |
| 2 | Looting MK. 3 (Safekeeper) A looting augment that trades weight and utility for increased looting potential. | Augment | |
| 2 | Combat Mk.3 (Flanking) A Combat augment more focused on maneuverability than absorbing damage. | Augment | |
| 2 | Tactical Mk. 3 (Healing) A healing-focused augment which adds extra slots for healing items. | Augment | |
| 2 | Tactical Mk. 3 (Smoke) An upgraded version of the Tactical MK.2 augment, adding expanded capacity across the board. | Augment | |
| 2 | Tactical Mk.3 (Defensive) A defence-focused augment for keeping shields topped up. | Augment | |
| 2 | Power Rod Used to open the Locked room near the Loading Bay. Also Used to craft shields. Can be recycled into crafting materials. | Advanced Material | |
| 2 | Photoelectric Cloak A gadget that allows the user to conceal themselves from ARC. | Quick Use | |
| 2 | Combat Mk. 3 (Aggressive) An improved version of the Combat II augment. Supports more shield types, and comes with extra space for grenades. | Augment | |
| 1 | Raider Hatch Key Unlocks a Raider Hatch. | Key | |
| 2 | Tactical MK. 3 (Revival) A tactical augment focused on utility over defense and looting. | Augment |
Dropped By
| Queen |


















