How to Escape the Police in ROB RUN
To escape the police in ROB RUN you have to cross the edge of Looty Bay with your loot. Until you do, it isn't safe. A Criminal who dies loses their whole inventory, so the getaway matters as much as the robbery.
How Criminal mode works
You become a Criminal by hiding and putting on a mask. From then on you can commit crimes, and the Police will chase you. Criminal mode switches off as soon as you leave the city, and that is the moment your haul becomes yours.
There are no police outside Looty Bay. Settlements are not policed at all, but they are not safe either: other players can kill you there, and if you die you lose your equipment and your bag.
Stay off the radar
The easiest chase to win is the one that never starts.
- When workers see a Criminal they try to call the Police. Aim at them to stop the call. Killing them also works, but it fills your wanted meter faster.
- Security cameras trigger the alarm. Break them first. In some buildings you can breach the electrical panel to turn off the cameras and the alarm together. See every camera and electrical panel on the map.
- Breaking glass can set off the alarm. Lockpicking a door never does.
- Some crimes are always announced to the whole city: drilling the Bank Vault, and breaching the exhibit or console in the Grand Hotel. Plan your exit before you start those.
Wanted, Most Wanted and bounties
Killing Civilians raises your Wanted level. At level 3 you become Most Wanted, and everyone in the city can see where you are. Violent crimes against Civilians also put a bounty on your head, which shows your movements to every player on the map. If you want a quiet exit, leave Civilians alone.
Getting out of the city
To reach the global map you have to cross the city's borders. The Police can block the bridges for a while to close the way out of Looty Bay, so know more than one route before the alarm goes. Our map does not mark the bridges as separate pins, but the game describes the Convenience Store in the business district as standing next to the bridge.
Quitting the game is not an escape. When you leave, a timer starts and your character stays vulnerable until it runs out, even though the game closes straight away. In enemy territory that exit timer is much longer.
Cars: your getaway and your trunk
A car carries what won't fit in your bag and gets you away when you can't outrun the Police on foot. Some rules that matter in a chase:
- Cargo goes in the trunk, stored apart from your other belongings. If you draw a weapon while carrying cargo, you drop it.
- Police can ram your car to slow you down.
- Don't try to outrun them on a straight in a basic car: they will catch up. Lose them in the turns, where they have to brake and steer hard. Then you get your chance while they speed up again.
- If you switch to a new vehicle, everything in the old one's trunk drops on the ground.
- A Lockpick can open another player's trunk, so a parked car full of loot is a target. The game does not let anyone break into a Civilian's vehicle.
Without your own house you can only use rental cars, and a rental can't be upgraded. Rent one from a Parking Terminal. A better car needs a higher-level district.
| Car | What the game says | Price | Research | District level |
|---|---|---|---|---|
| Fukurou Tensa | Affordable everyday car | $200,000 | $50,000 | I |
| Longhorn Van | Spacious van for your catch | $180,000 | $50,000 | I |
| Royal E | Sedan with an extra-large trunk | $1,000,000 | $200,000 | II |
| Longhorn Titan | Powerful, spacious SUV | $900,000 | $200,000 | II |
| Royal J | Crossover for in and out of the city | $4,000,000 | $500,000 | III |
| Longhorn Wild | Powerful, with fast acceleration | $4,500,000 | $500,000 | III |
| Buletti Soltempra | Maximum speed | $10,000,000 | $2,000,000 | III |
The game data we have gives no top speed or trunk size numbers, only these descriptions. Engine, handling and trunk upgrades stay on the car when you die. Our vehicle upgrades guide covers every part.
Hiding
Bushes, cabinets and dumpsters hide you, and your nickname disappears too. Use them to wait out a patrol. The game also points to large public parking lots as a good place to hide when you are being followed.
Know where the Police are
A Police Radio shows the nearest police vehicles on your map and the Looty Bay encounter feed. It costs $10,000 on the Black Market after a $25,000 shipment, which needs 60 years of jail time and a level II district. The car version ($300,000) does the same from your car and stays installed when you die.
If they catch you
Police can confiscate Criminals' bags and cargo. How much else you lose depends on how the chase ends:
| Outcome | What you keep | What you lose |
|---|---|---|
| Voluntary surrender | Your equipped gear | Your bag contents |
| Arrested after a knockout | Your equipped gear | Your bag contents |
| Bribe accepted | Everything | The bribe, from your bank account |
| Killed as a Criminal | Nothing | Your entire inventory |
A knocked-out player can be revived before the timer runs out. If you are arrested, other Criminals can try to free you. When the fight is lost, surrendering is usually the smart call: you keep your gear and only the bag goes.
New to Looty Bay? Start with our beginner's guide. For what to do with the loot once you are out, see how to make money in ROB RUN.
More ROB RUN guides: playing Police.