WARDOGS Mobile App for iOS and Android
2026-09-09

We're proud to announce the release of our Apple and Android Apps for WARDOGS. On the app you will find a full Database, Leaderboards, Ballistics, Squads, Server Status, Black Market rates and more! Any questions, suggestions or bugs please let us know on Discord.

WARDOGS Section Launched
2026-08-22

We've just launched our WARDOGS section on Metaforge and we've created a bunch of cool tools that we've been using ourself and hopefully you will enjoy too!

Grounded 2 Into the Abyss Update
2026-08-12

Grounded 2 Into the Abyss Update has just launched and we've updated Metaforge to reflect that.

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Weapons 1 of 5
Stat Bushmaster M17S
Calibre
5.56x45mm
Fire modes
Semi-auto, Burst
Damage per round
28
Rate of fire
700rpm
Muzzle velocity
715m/s
Effective range
300m
Damage falloff
Full damage to 300 m, 20% at 1200 m
Chest damage
31
Shots to kill, bare
4shots
Time to kill, bare
0.33s
Shots to kill, Level 4
10shots
Time to kill, Level 4
0.84s
Headshot multiplier
2.35×
Upper torso multiplier
1.1×
Pelvis multiplier
0.9×
Limb multiplier
0.54×
Accuracy
1.5MOA
ADS time
0.525s
Zeroing
100m
Equip speed
0.95×
Holster speed
1×
Weight
3.17kg
Footprint
5×2 (10)
Vendor price
Free
Unlocks at
Default
Item stats are updated with every patch. Please report anything that looks wrong on Discord Discord

What you can compare

Put up to five items side by side and see where they actually differ. Weapons, armor, ammo, optics, magazines, backpacks, all of it. Your first pick locks the category, so everything you add after it stays comparable. You can't line a rifle up against a backpack, because the two share nothing worth reading.

Weapons get the full sheet: damage, rate of fire, muzzle velocity, range, hit multipliers, handling and how long they take to put someone down. Rounds show what they do to flesh and to plates. Armor shows what it stops and where. Backpacks draw their actual grid instead of just a slot count. Optics show their sight pictures side by side, so you can see the reticles before you buy.

How to use it

  1. Pick your first item. That sets the category for the whole board.
  2. Hit Add to bring in up to four more.
  3. Gold marks the better value on a row, and a longer bar means the same thing.
  4. Differences hides every row your picks agree on. All stats brings them back.
  5. With two items up, Swap flips which one reads first.
  6. The address bar carries your picks, so you can copy it and send the board to someone.

Reading it fairly

Kill times assume a chest hit at 50 m using the gun's standard round, once on a bare target and once through Level 4 armor. That is a level field for comparing, not your actual fight. Load armor piercing or back off to 200 m and the order can flip, so take close calls to the damage calculator and try the ammo you really run.

Every number here is the bare item with nothing bolted on. Attachments move handling more than most people expect, so two guns that look even on paper can feel nothing alike once they are built.

Bipods are read deployed, planted on a surface, because that is the state worth putting next to a grip. Folded they do nothing at all, and unfolded without a surface under them they cost you about 15% recoil, which is worse than running no grip. Switch the state in the top left corner to see either one.

Gold only shows up where better has an obvious direction, like more damage or a lower price. Magnification and equip speed never get marked, because the right answer there depends on how you play.

And don't read the sheet in a vacuum. Weight and grid space are a real cost when everything you carry is fighting for the same room, and a gun you can afford right now beats a better one you are nowhere near unlocking.