Live Update 1.39.0
This patch should fix the inconsistent damage for The
Wolfpack and The
Seeker and trinkets added in patch 1.33.0 should now stack as well as some Matchmaking updates.
Here at Metaforge we’ve been working hard to try and bring our Raider Profile back to life after the changes Embark made which killed the link, we have but only for Steam and Xbox so far.
Our Overlay app minimap player tracking has had some improvements and Weekly Trails have been updated with new guides and content.
Here are the patch notes from Embark:

Matchmaking Update: Testing Defensive PvP
Over the past months, improving matchmaking has been one of our top priorities. We’ve introduced various adjustments and improvements based on your feedback & requests.
Since our Notes on The Matchmaking System, one change has stood out with the community: defending yourself is no longer treated the same as starting a fight. It meant self-defense still counted toward your playstyle estimate, but with much less weight than starting a fight. Your feedback was positive, and many of you have asked us to take it further.
The most common follow-up request we’ve seen is to remove the impact of Defensive PvP entirely – going from reduced weight to none at all. Starting now, we’re testing exactly that. During the test, only the fights you choose to start will influence your playstyle estimate, and defending yourself won’t affect it at all.
So what counts as starting a fight, and what counts as defending yourself? Here’s how the system reads an encounter:
- Who’s defending: If the other squad damages, downs, or knocks out any of your squadmates first, your whole squad counts as defending – the squad that strikes first is the one that started the fight.
- How it’s weighed: The more serious the encounter, the more it counts. A drawn-out firefight – with more damage dealt and raiders downed – weighs heavily, while a stray accidental hit or a brief exchange where the other squad flees after minimal damage still counts as starting a fight but weighs far less.
- Third-partying: Jumping into a fight between other squads that’s already underway counts as starting a fight, too.
Over the coming weeks we’ll monitor our matchmaking metrics, watch how PvP develops Topside, and gather your feedback.

Matchmaking Changes: Follow-up
Two earlier changes are also still live: the Solo, Duo, and Trio matchmaking tracking from 1.36.0 and the matchmaking optimization adjustments from 1.38.0. We’re keeping a close watch on how both perform, but telemetry only tells us half the story – to get the full picture, we need to hear how your matches actually feel.
The matchmaking survey covers all of this, so take a minute to fill it out – your input is the other half, and it’s what turns our data into better decisions. Thank you, Raiders!
Reminder – ARC Raiders & THE FINALS Crossover
Raiders & Contestants, don’t forget! You’ve got until July 30th at 3PM CEST to complete the required Contracts in THE FINALS and earn the Azimuth outfit & the Archaeologist Backpack bundle in ARC Raiders.

















