Our ARC Raiders section has received significant updates, including overhauled maps, loadouts,
trackers and other tools. Just in time for the server slam!
We've added a New World section to the site. As part
of this, NewWorld-Map.com has now also become part of MetaForge and will be updated with season 10
content when it launches.
Starts off with any mag extender for Stitcher IV, meant for PVP. Ferrio IV and silencer for ARC hunting, useful if you have a lot of heavy ammo for Bastions, Rocketeers, and even Bombadiers if you're careful. Any augment is fine, but for higher backpack space and two safe pockets MK2 is good to go, cheap to make if you search for magnets and electrical components quite often.
As for quick use, use any type of healing and MK2 uses light shield, so only regular shield rechargers are good.
Includes Eccential items for hunting ARC, and healing after. If possible, bring pulse shield recharges instead of a second stack of basic shield rechargers.
Mods are optional. you can even run the level 1 guns, but for the cost of this and amount of loot storage with medium shields. This is the best bang for your buck. Anvil follow up with the kettle.
(fruit mix=smoke grenade, agave juice=surge recharger) throw smoke when get shot, deploy jolt in smoke or run. u can also also quick heal hp and shield with surge and vita shot. so u can get cover with smoke and heal fast or run
I use it if I need to farm a lot amount of the materials safly. You move fast using light shield and adrenaline shot. Anvil 4 lvl and silencer gives you possibility to kill wasps and hornets quickly with less noise. Even though I play friendly, but in pvp I can kill faster even if I don't shoot first. 2-3 bullets kills everyone (just in case 3-4 bullets for heavy shields). I often take another one light shield with me for fast swapping in fights
Simple idea of being silent. Engage from range with Hairpin, most people don't realize when they are hit the first time. Stitcher is for close quarter's combat or anything sub 15 meters. Avoid Arc as much as you can since Light Ammo is weak against Arc. Good in a group as Close Quarter Combat kit. Jolt Mines or Noisemakers for your augmented Slots, dependent on what the group has.
Avoid everyone and avoid all arc. Raider Hatch Key isn't Necessary but good if you loot a blue print or something epic you want to keep. Otherwise, its a simple load out that can deal with Arc and Raiders if you have to.