- Unlock level 16 14 (−12%)
Patch changes
October 15, 2026
Season 2
15-Oct-2026 Build, compared with 02-Oct-2026 Build
- New items
- 37
- Changed
- 268
- Buffed
- 91
- Nerfed
- 94
New items 37
Weapons
Evo-3 Ultra Light Machine Gun
M14 Marksman Rifle
PP-19 Bizon Submachine Gun
TCX-SPR Assault Rifle
Attachments
.30 Cal SS Phosphate Muzzle Brake Muzzles
.30 Cal Steel Black Flash Hider Muzzles
Clutch Lok Muzzle Brake Muzzles
Compact P-1 Red Dot Optics
Cross Rifle Muzzle Brake Muzzles
Evo-3 Ultra 50 RND Box Magazines
Evo-3 Ultra Bipod Foregrips
Leatherwood ART II Optics
M14 10 RND Magazine Magazines
M14 20 RND Magazine Magazines
M14 30 RND Magazine Magazines
M14 Bipod Foregrips
PP-19 Bizon 53 RND Magazine Magazines
PU 91/30 Scope Optics
SL7i-BL Suppressor Muzzles
SRD762TI-QD Muzzles
TCX-SPR 28 RND Magazine Magazines
Ammunition
125mm HEAT-MP Shell Vehicle & Heavy
Armour
Pilot Helmet Helmets
Tank Helmet Helmets
Throwables
Vehicles
T-72B3 Ground
Wolf-110 Ground
Wolf-110 [M2 Browning] Ground
Mounted Weapons
2A46M-5 Cannon Cannons
M2 Browning Machine Gun Guns
M2 Browning Machine Gun Guns
MG Nest Emplacements
PKTM Coaxial Gun Guns
Smoke Countermeasures
Buildables
Other
Weapons 28
- Vendor price $1,600 $800 (−50%)
- Unlocked through Infantry none
- Unlock level 3 0 (−100%)
- Unlock cost $10,000 $0 (−100%)
- Vendor price $900 $1,375 (+53%)
- Unlock level 0 20
- Unlocked through none Medic
- Unlock cost $0 $75,000
- Vendor price $8,800 $14,800 (+68%)
- Vendor price $6,000 $6,250 (+4.2%)
- Unlock level 30 20 (−33%)
- Recoil pattern
Before: 29° climb over 20 shots After: 53° over 20 - View kick 1.15× 1× (−13%)
- Damage, DMR with .308 Win no modifier −15%
- Vendor price $800 $1,350 (+69%)
- Unlock level 17 16 (−5.9%)
- Unlock cost $125,000 $150,000 (+20%)
- Muzzle velocity 650 m/s 160 m/s (−75%)
- Damage falloff
Before After 0 to 1200 m - Typical speed 130 m/s
- Effective range 60 m
- Vendor price $900 $750 (−17%)
- Unlock level 85 65 (−24%)
- Vendor price $6,500 $6,000 (−7.7%)
- Unlock cost $200,000 $250,000 (+25%)
- Damage, AR with .308 Win no modifier −25%
- Vendor price $2,200 $2,000 (−9.1%)
- Unlock level 1 18 (+1700%)
- Unlock cost $5,000 $15,000 (+200%)
- Vendor price $800 $1,000 (+25%)
- Unlock level 70 85 (+21%)
- Unlock cost $50,000 $125,000 (+150%)
- Unlock level 18 1 (−94%)
- Unlock cost $15,000 $5,000 (−67%)
- Unlock level 15 20 (+33%)
- Unlock cost $100,000 $150,000 (+50%)
- Unlock level 20 28 (+40%)
- Unlock cost $100,000 $150,000 (+50%)
- Vendor price $2,600 $2,400 (−7.7%)
- Unlock level 20 18 (−10%)
- Unlock cost $125,000 $100,000 (−20%)
- Vendor price $6,000 $7,500 (+25%)
- Unlock cost $200,000 $250,000 (+25%)
- Muzzle velocity 100 m/s 75 m/s (−25%)
- Unlock level 25 30 (+20%)
- Penetration, AP vs L4 helmet no modifier −20%
- Body armor wear no modifier +28%
- Helmet wear no modifier +28%
- Penetration, AP vs L4 helmet no modifier −20%
- Body armor wear no modifier +28%
- Helmet wear no modifier +28%
- Vendor price $1,500 $1,800 (+20%)
- Unlock level 15 4 (−73%)
- Unlock cost $75,000 $25,000 (−67%)
- Recoil pattern
Before: 24° climb over 30 shots After: 24° over 30 - View kick 1.1× 1.15× (+4.5%)
- Vendor price $4,500 $4,100 (−8.9%)
- Unlock level 30 15 (−50%)
- Unlock cost $150,000 $100,000 (−33%)
- Damage, LMG with 7.62x54mm no modifier −25%
- Unlock level 4 15 (+275%)
- Unlock cost $25,000 $50,000 (+100%)
- Vendor price $2,000 $1,800 (−10%)
- Unlock level 5 6 (+20%)
- Vendor price $1,100 $1,200 (+9.1%)
- Penetration, AP vs L4 helmet no modifier −20%
- Recoil pattern
Before: 26° climb over 20 shots After: 65° over 20 - View kick 1.1× 1× (−9.1%)
- Vendor price $2,600 $5,600 (+115%)
- Unlock cost $150,000 $200,000 (+33%)
- Damage falloff
Before After 0 to 1200 m
- Unlock level 19 18 (−5.3%)
- Penetration, AP vs L4 helmet no modifier −20%
- Body armor wear no modifier +28%
- Helmet wear no modifier +28%
- Recoil pattern
Before: 19° climb over 9 shots After: 25° over 9 - View kick 0.7× 1× (+43%)
- Damage, DMR with 7.62x54mm no modifier −20%
- Vendor price $600 $1,200 (+100%)
- Unlock level 0 3
- Unlocked through none Infantry
- Unlock cost $0 $10,000
Attachments 105
- Vendor price $1,030 $990 (−3.9%)
- Vendor price $1,420 $1,250 (−12%)
- Unlock level 37 48 (+30%)
- Vendor price $1,040 $1,170 (+13%)
- Unlock level 40 32 (−20%)
- Unlocked through Career Infantry
- Unlock level 26 17 (−35%)
- Fits + Evo-3 Ultra+ M14+ PP-19 Bizon+ TCX-SPR Mosin Nagant
- Vendor price $1,000 $820 (−18%)
- Unlock level 24 8 (−67%)
- Unlock cost $20,000 $7,500 (−62%)
- Vendor price $1,080 $1,000 (−7.4%)
- Unlocked through Career Infantry
- Unlock level 31 33 (+6.5%)
- Fits + Evo-3 Ultra+ M14+ TCX-SPR Mosin Nagant
- Fits + M14 Mosin Nagant
- Vendor price $680 $640 (−5.9%)
- Fits + Evo-3 Ultra+ TCX-SPR
- Unlocked through Infantry Support
- Unlock level 43 21 (−51%)
- Fits + Evo-3 Ultra+ M14+ TCX-SPR Mosin Nagant
- Fits + M14 Mosin Nagant
- Unlock level 26 19 (−27%)
- Fits + M14 Mosin Nagant
- Unlock level 18 28 (+56%)
- Fits + M14 Mosin Nagant
- Unlock level 34 43 (+26%)
- Unlock cost $35,000 $75,000 (+114%)
- Fits + M14 Mosin Nagant
- Fits + M14 Mosin Nagant
- Vendor price $820 $800 (−2.4%)
- Unlocked through Infantry Medic
- Unlock level 14 11 (−21%)
- Fits + Evo-3 Ultra+ TCX-SPR
- Unlocked through Infantry none
- Unlock level 3 0 (−100%)
- Unlock level 40 36 (−10%)
- Unlock level 3 20 (+567%)
- Unlock cost $7,500 $0 (−100%)
- Unlock level 0 25
- Unlocked through none Medic
- Unlock cost $0 $12,500
- Unlock level 10 30 (+200%)
- Unlock cost $10,000 $50,000 (+400%)
- Unlock level 20 45 (+125%)
- Unlock cost $15,000 $75,000 (+400%)
- Vendor price $1,130 $1,110 (−1.8%)
- Unlock level 30 27 (−10%)
- Unlock level 12 26 (+117%)
- Unlock cost $10,000 $45,000 (+350%)
- Vendor price $1,600 $1,380 (−14%)
- Unlock level 48 38 (−21%)
Flavor text Rewritten
An angled grip built for faster weapon handling and smoother transitions, favouring mobility over recoil control.
An angled grip built for faster weapon handling and smoother transitions, favoring mobility over recoil control.
- Fits + Evo-3 Ultra+ TCX-SPR
- Vendor price $400 $1,200 (+200%)
- Unlock level 21 29 (+38%)
- Unlock cost $20,000 $22,500 (+13%)
- Unlock level 13 12 (−7.7%)
- Fits + PP-19 Bizon
- Vendor price $900 $600 (−33%)
- Unlock level 16 2 (−87%)
- Unlock cost $15,000 $5,000 (−67%)
- Vendor price $1,280 $930 (−27%)
- Unlock level 31 24 (−23%)
- Unlock cost $25,000 $50,000 (+100%)
- Vendor price $1,200 $1,080 (−10%)
- Unlock cost $27,500 $25,000 (−9.1%)
- Fits + Evo-3 Ultra+ M14+ PP-19 Bizon+ TCX-SPR Mosin Nagant
- Unlock level 4 17 (+325%)
- Fits + Evo-3 Ultra+ M14+ PP-19 Bizon+ TCX-SPR Mosin Nagant
- Unlock level 23 34 (+48%)
- Fits + Evo-3 Ultra+ TCX-SPR
- Unlock level 17 12 (−29%)
- Fits + Evo-3 Ultra+ M14+ PP-19 Bizon+ TCX-SPR Mosin Nagant
- Unlock level 8 16 (+100%)
- Unlock cost $12,500 $15,000 (+20%)
- Vendor price $1,100 $950 (−14%)
- Unlock level 38 14 (−63%)
- Unlock cost $25,000 $10,000 (−60%)
- Fits + Evo-3 Ultra
- Unlock level 9 6 (−33%)
- Fits + Evo-3 Ultra+ TCX-SPR
- Unlock level 85 65 (−24%)
- Vendor price $820 $810 (−1.2%)
- Unlock level 6 9 (+50%)
- Unlock level 1 28 (+2700%)
- Unlock cost $7,500 $22,500 (+200%)
- Fits + PP-19 Bizon
- Vendor price $700 $580 (−17%)
- Unlock level 26 1 (−96%)
- Unlock cost $22,500 $7,500 (−67%)
- Fits + PP-19 Bizon
- Unlock level 30 20 (−33%)
- Vendor price $1,120 $1,020 (−8.9%)
- Unlocked through Medic Infantry
- Unlock level 6 22 (+267%)
- Fits + Evo-3 Ultra+ M14+ PP-19 Bizon+ TCX-SPR Mosin Nagant
- Unlock level 43 47 (+9.3%)
- Fits + M14 Mosin Nagant
- Vendor price $1,400 $1,150 (−18%)
- Unlock level 19 16 (−16%)
- Unlock level 1 18 (+1700%)
- Unlock level 36 40 (+11%)
- Vendor price $1,800 $1,450 (−19%)
- Vendor price $1,210 $1,180 (−2.5%)
- Unlock level 2 5 (+150%)
- Unlock cost $5,000 $12,500 (+150%)
- Unlocked through Infantry Medic
- Unlock level 22 6 (−73%)
- Fits + Evo-3 Ultra+ M14+ PP-19 Bizon+ TCX-SPR Mosin Nagant
- Fits + Evo-3 Ultra+ TCX-SPR
- Unlock level 14 13 (−7.1%)
- Unlock level 21 4 (−81%)
- Fits + Evo-3 Ultra+ M14+ PP-19 Bizon+ TCX-SPR Mosin Nagant
- Unlock level 40 41 (+2.5%)
- Unlock level 15 20 (+33%)
- Unlock level 23 26 (+13%)
- Unlock level 18 24 (+33%)
- Unlock cost $15,000 $50,000 (+233%)
- Vendor price $720 $680 (−5.6%)
- Fits + Evo-3 Ultra+ TCX-SPR
- Unlock level 25 30 (+20%)
- Fits + Evo-3 Ultra+ M14+ PP-19 Bizon+ TCX-SPR Mosin Nagant
- Unlock level 15 4 (−73%)
- Unlock level 25 8 (−68%)
- Unlock cost $25,000 $10,000 (−60%)
- Unlock level 45 29 (−36%)
- Unlock cost $75,000 $50,000 (−33%)
- Unlock level 33 26 (−21%)
- Fits + Evo-3 Ultra+ M14+ PP-19 Bizon+ TCX-SPR Mosin Nagant
- Vendor price $1,020 $980 (−3.9%)
- Vendor price $1,300 $1,260 (−3.1%)
- Unlock level 27 19 (−30%)
- Unlock level 30 15 (−50%)
- Unlock level 33 17 (−48%)
- Unlock cost $35,000 $25,000 (−29%)
- Unlock level 29 21 (−28%)
- Unlock cost $50,000 $15,000 (−70%)
- Unlock level 7 17 (+143%)
- Unlock cost $7,500 $10,000 (+33%)
- Unlock level 4 15 (+275%)
- Vendor price $800 $750 (−6.3%)
- Unlock level 22 18 (−18%)
- Unlock cost $20,000 $17,500 (−12%)
- Vendor price $1,450 $1,290 (−11%)
- Unlock level 43 24 (−44%)
- Unlock cost $45,000 $20,000 (−56%)
- Vertical recoil (bipod) 0.28× 0.65× (+132%)
- Horizontal recoil (bipod) 0.38× 0.5× (+32%)
- Vendor price $1,170 $1,130 (−3.4%)
- Unlock level 18 13 (−28%)
- Unlock cost $17,500 $12,500 (−29%)
- Vendor price $1,550 $1,310 (−15%)
- Unlock level 29 24 (−17%)
- Fits + Evo-3 Ultra+ TCX-SPR
- Fits + Evo-3 Ultra+ TCX-SPR
- Vendor price $770 $720 (−6.5%)
- Unlocked through Medic Infantry
- Unlock level 16 38 (+138%)
- Unlock cost $10,000 $25,000 (+150%)
- Fits + Evo-3 Ultra+ TCX-SPR
- Vendor price $1,220 $1,090 (−11%)
- Fits + PP-19 Bizon
- Vendor price $1,150 $840 (−27%)
- Fits + Evo-3 Ultra+ TCX-SPR
- Vendor price $800 $810 (+1.3%)
- Vertical recoil (bipod) 0.45× 0.65× (+44%)
- Horizontal recoil (bipod) 0.35× 0.4× (+14%)
- Unlock level 28 44 (+57%)
- Vendor price $960 $840 (−12%)
- Unlock level 26 19 (−27%)
- Unlocked through Support Infantry
- Unlock level 21 43 (+105%)
- Fits + Evo-3 Ultra+ M14+ TCX-SPR Mosin Nagant
- Unlocked through Infantry Career
- Unlock level 26 31 (+19%)
- Fits + Evo-3 Ultra+ M14+ TCX-SPR Mosin Nagant
- Vendor price $1,470 $1,330 (−9.5%)
- Unlock level 20 22 (+10%)
- Unlock level 6 3 (−50%)
- Unlock cost $10,000 $0 (−100%)
- Unlock cost $7,500 $5,000 (−33%)
- Unlock level 38 43 (+13%)
- Vendor price $1,050 $860 (−18%)
- Unlock level 40 36 (−10%)
- Unlock level 19 18 (−5.3%)
- Unlock cost $30,000 $17,500 (−42%)
- Unlock level 16 17 (+6.3%)
- Vertical recoil (bipod) 0.28× 0.65× (+132%)
- Horizontal recoil (bipod) 0.38× 0.35× (−7.9%)
- Vendor price $1,000 $820 (−18%)
- Fits + Evo-3 Ultra+ TCX-SPR
- Vendor price $1,190 $1,160 (−2.5%)
- Unlock level 19 27 (+42%)
- Vendor price $1,180 $1,040 (−12%)
- Unlock level 36 49 (+36%)
- Fits + Evo-3 Ultra+ TCX-SPR
- Unlock level 5 21 (+320%)
- Unlock cost $7,500 $20,000 (+167%)
- Unlock level 17 27 (+59%)
- Unlocked through Infantry Career
- Unlock level 12 26 (+117%)
- Fits + Evo-3 Ultra+ M14+ PP-19 Bizon+ TCX-SPR Mosin Nagant
- Unlock level 28 19 (−32%)
- Fits + Evo-3 Ultra+ M14+ PP-19 Bizon+ TCX-SPR Mosin Nagant
Ammunition 23
- Unlock level 65 63 (−3.1%)
- Damage 60 45 (−25%)
- Damage 107 90 (−16%)
- Vehicle stack size 50
- Unlock level 41 36 (−12%)
- Inventory size 1×1 2×2
- Stack size 200 50 (−75%)
- Vehicle stack size 200
Description Rewritten
- High-velocity ballistic rounds - Optimised for aerial target engagement
- High-velocity ballistic rounds - Optimized for aerial target engagement
- Projectile mass 0.15 0.375 (+150%)
- Unlock level 93 90 (−3.2%)
- Unlock level 16 6 (−62%)
- Unlock level 83 84 (+1.2%)
- Unlock level 10 13 (+30%)
- Unlock level 63 60 (−4.8%)
- Damage 42 34 (−19%)
- Vehicle stack size 150
- Vehicle stack size 150
- Damage 55 44 (−20%)
- Vendor categories + Ammo
- Vehicle stack size 150
- Unlock level 5 6 (+20%)
- Unlock level 6 10 (+67%)
- Unlock level 17 16 (−5.9%)
- Speed 642 152 (−76%)
- Projectile diameter 0.4 0.65 (+63%)
- Projectile mass 0.025 0.029 (+16%)
- Penetration 0.03 0.5 (+1567%)
- Role Support Infantry
- Unlocked through Support Infantry
- Unlock level 2 4 (+100%)
- Unlock level 45 46 (+2.2%)
- Role Support Infantry
Armour 8
- Unlock level 24 26 (+8.3%)
- Unlock level 27 41 (+52%)
- Unlock level 24 26 (+8.3%)
- Unlock level 27 41 (+52%)
- Vendor price $2,000 $2,500 (+25%)
- Unlock level 60 70 (+17%)
- Damage reduction 55% 50%
Description Rewritten
- High Damage Reduction - Protects the Head and Neck
- High Damage Reduction - Protects the Head and Neck - Low Suppression Reduction
- Vendor price $1,500 $2,000 (+33%)
- Unlock level 60 70 (+17%)
- Damage reduction 55% 50%
- Vendor price $4,000 $5,000 (+25%)
- Damage reduction 65% 60%
Description Rewritten
- Very High Damage Reduction - Protects the Head and Neck
- Very High Damage Reduction - Protects the Head and Neck - High Suppression Reduction - Strongly muffles the sounds around you
- Vendor price $3,000 $4,500 (+50%)
- Damage reduction 65% 60%
Throwables 1
- Unlock level 21 23 (+9.5%)
Deployables 3
- Unlock level 22 23 (+4.5%)
- Unlock cost $50,000 $90,000 (+80%)
Flavor text Rewritten
The logistical core of a friendly base whilst out in the field.
The logistical core of a friendly base while out in the field.
- Role Support Infantry
Vehicles 23
- Vendor price $7,000 $12,000 (+71%)
- Unlock level 4 8 (+100%)
- Unlock cost $50,000 $125,000 (+150%)
- Damage taken from 35x228mm cannon −40% −69.5%
- Damage taken from 125mm rockets no modifier +100%
- Damage taken from small arms / medium arms -50% -25%
- Damage taken from heavy arms -20% -15%
- Vendor price $12,500 $18,800 (+50%)
- Damage taken from 35x228mm cannon −40% −69.5%
- Damage taken from 125mm rockets no modifier +100%
- Damage taken from small arms / medium arms -50% -25%
- Damage taken from heavy arms -20% -15%
- Inventory size 4×4 3×2
- Damage taken from 125mm rockets no modifier +250%
- Unlock level 8 9 (+13%)
- Inventory size 4×4 4×3
- Damage taken from 125mm rockets no modifier +250%
- Vendor price $10,000 $14,000 (+40%)
- Inventory size 4×4 6×4
- Countermeasure Smoke, ×1, 90 s cooldown removed
- Sold by vendor Yes
- Unlocked through none Driver
- Unlock level 0 25
- Vendor price $18,000 $28,000 (+56%)
- Unlock cost $500,000 $650,000 (+30%)
- Inventory size 4×4 5×4
- Damage taken from 35x228mm cannon +87.5% −46%
- Damage taken from 125mm rockets no modifier +150%
- Unlock level 15 14 (−6.7%)
- Unlock cost $25,000 $75,000 (+200%)
- Inventory size 4×4 4×3
- Damage taken from 35x228mm cannon −67% −85%
- Damage taken from 125mm rockets no modifier +250%
- Description - 1 Driver + 4 Passengers - Optional Logistics Crates - 2 Crew + 3 Passengers - Optional Logistics Crates
- Vendor price $3,750 $8,500 (+127%)
- Unlock level 20 24 (+20%)
- Inventory size 4×4 4×3
- Damage taken from 35x228mm cannon −69% −86.5%
- Damage taken from 20x102mm cannon −87.5% −86.5%
- Damage taken from 125mm rockets no modifier +250%
- Description - 1 Driver + 4 Passengers - Optional Logistics Crates - 2 Crew + 3 Passengers - Optional Logistics Crates
- Vendor price $4,500 $10,000 (+122%)
- Inventory size 4×4 4×3
- Damage taken from 35x228mm cannon −71% −88%
- Damage taken from 20x102mm cannon −90% −88%
- Damage taken from 125mm rockets no modifier +250%
- Inventory size 4×4 4×3
- Damage taken from 125mm rockets no modifier +250%
- Description - 1 Driver + 4 Passengers - Optional Logistics Crates - 2 Crew + 3 Passengers - Optional Logistics Crates
- Vendor price $3,750 $6,750 (+80%)
- Inventory size 4×4 4×3
- Damage taken from 125mm rockets no modifier +250%
- Inventory size 4×4 4×3
- Damage taken from 125mm rockets no modifier +250%
- Vendor price $14,000 $22,000 (+57%)
- Inventory size 4×4 6×4
- Countermeasure Smoke, ×1, 90 s cooldown removed
- Damage taken from 20x102mm cannon −75% −85%
- Damage taken from 125mm rockets no modifier +31.5%
- Countermeasure Smoke, 90 s cooldown removed
- Damage taken from 20x102mm cannon −60% −84%
- Damage taken from 125mm rockets no modifier −10%
- Countermeasure Smoke, 90 s cooldown removed
- Damage taken from 20x102mm cannon −60% −84%
- Damage taken from 125mm rockets no modifier −10%
- Countermeasure Smoke, 90 s cooldown removed
- Damage taken from 20x102mm cannon −60% −84%
- Damage taken from 125mm rockets no modifier −10%
- Damage taken from 35x228mm cannon −40% −69.5%
- Damage taken from 125mm rockets no modifier +100%
- Damage taken from small arms / medium arms -50% -25%
- Damage taken from heavy arms -20% -15%
- Unlocked through Career Driver
- Unlock level 90 31 (−66%)
- Unlock cost $500,000 $350,000 (−30%)
- Inventory size 4×4 6×4
- Damage taken from 20x102mm cannon −75% −85%
- Damage taken from 125mm rockets no modifier +15%
- Inventory size 4×4 5×4
- Damage taken from 35x228mm cannon −65% −87.5%
- Damage taken from 125mm rockets no modifier +75%
- Vendor price $6,000 $7,200 (+20%)
- Unlock level 18 15 (−17%)
- Inventory size 4×4 5×4
- Damage taken from 35x228mm cannon −65% −87.5%
- Damage taken from 125mm rockets no modifier +75%
Description Rewritten
- 1 Driver + 2 Passengers - Protected Standing Space - Optional Logistics Crates
- 3 Crew + 2 Passengers - Protected Standing Space - Optional Logistics Crates
- Vendor price $6,750 $9,500 (+41%)
- Unlock level 25 22 (−12%)
- Unlock cost $125,000 $100,000 (−20%)
- Inventory size 4×4 5×4
- Damage taken from 35x228mm cannon −65% −87.5%
- Damage taken from 125mm rockets no modifier +75%
- Inventory size 4×4 5×4
- Damage taken from 35x228mm cannon −40% −57.25%
- Damage taken from 125mm rockets no modifier +150%
- Damage taken from small arms / medium arms -25%
- Damage taken from heavy arms -15%
- Vendor price $8,000 $15,000 (+88%)
- Unlock cost $75,000 $85,000 (+13%)
- Inventory size 4×4 5×4
- Damage taken from 35x228mm cannon −40% −57.25%
- Damage taken from 125mm rockets no modifier +150%
- Damage taken from small arms / medium arms -25%
- Damage taken from heavy arms -15%
Mounted Weapons 6
Flavor text Rewritten
Designed to distract incoming heat-seeking missiles by creating a hotter infrared signature.
- Role Support Driver
- Damage taken from 20x102mm cannon no modifier −70%
- Damage taken from 125mm rockets no modifier −50%
- Damage taken from 20x102mm cannon no modifier −70%
- Damage taken from 125mm rockets no modifier −50%
- Build cost 150 650 (+333%)
- Hits to build with large hammer 100 260 (+160%)
- Hits to build with large hammer, critical 15 49 (+227%)
- Hits to build with medium hammer 150 390 (+160%)
- Damage taken from 20x102mm cannon no modifier −70%
- Damage taken from 125mm rockets no modifier +50%
- Damage taken from 20x102mm cannon no modifier −70%
- Damage taken from 125mm rockets no modifier −20%
Storage 7
- Unlock level 0 9
- Unlocked through none Career
- Unlock cost $0 $25,000
- Vendor price $5,000 $4,000 (−20%)
- Unlock level 0 16
- Unlocked through none Career
- Unlock cost $0 $50,000
- Vendor price $3,500 $2,400 (−31%)
- Unlock level 16 17 (+6.3%)
- Unlock level 0 5
- Unlocked through none Career
- Unlock cost $0 $10,000
- Vendor price $2,400 $1,600 (−33%)
Buildables 23
- Hits to build with large hammer 5 3 (−40%)
- Hits to build with medium hammer 7 5 (−29%)
- Hits to build with medium hammer, critical 2 1 (−50%)
- Hits to build with small hammer 14 9 (−36%)
- Hits to build with small hammer, critical 3 2 (−33%)
- Damage taken from 125mm rockets no modifier 0%
- Hit points No data 250
- Description Tall reinforced barrier topped with barbed wire. Tall reinforced barrier wall.
- Build cost 15 32 (+113%)
- Hits to build with large hammer 10 13 (+30%)
- Hits to build with large hammer, critical 2 3 (+50%)
- Hits to build with medium hammer 15 20 (+33%)
- Hits to build with medium hammer, critical 3 4 (+33%)
- Hits to build with large hammer 14 8 (−43%)
- Hits to build with medium hammer 20 12 (−40%)
- Hits to build with medium hammer, critical 4 3 (−25%)
- Hits to build with small hammer 40 24 (−40%)
- Hits to build with small hammer, critical 7 4 (−43%)
- Damage taken from 35x228mm cannon −75% −80%
- Build cost 100 200 (+100%)
- Hits to build with large hammer 67 80 (+19%)
- Hits to build with large hammer, critical 10 15 (+50%)
- Hits to build with medium hammer 100 120 (+20%)
- Hits to build with medium hammer, critical 17 24 (+41%)
- Damage taken from 125mm rockets no modifier −30%
- Build cost 22 80 (+264%)
- Hits to build with large hammer 15 32 (+113%)
- Hits to build with large hammer, critical 3 6 (+100%)
- Hits to build with medium hammer 22 48 (+118%)
- Hits to build with medium hammer, critical 4 10 (+150%)
- Damage taken from 35x228mm cannon −80% −92%
- Build stats added
- Hits to build with large hammer 20 12 (−40%)
- Hits to build with medium hammer 30 18 (−40%)
- Hits to build with medium hammer, critical 5 4 (−20%)
- Damage taken from 20x102mm cannon no modifier −20%
- Damage taken from 125mm rockets no modifier +35%
- Hit points No data 15000
- Build cost 85 200 (+135%)
- Hits to build with large hammer 57 80 (+40%)
- Hits to build with large hammer, critical 9 15 (+67%)
- Hits to build with medium hammer 85 120 (+41%)
- Hits to build with medium hammer, critical 15 24 (+60%)
- Damage taken from 35x228mm cannon −40% −50%
Description Rewritten
Consists of four Large Hesco Blocks, Perfect for building long perimeter walls. Provides cover from small arms and explosives.
Consists of four Large Hesco Blocks. Perfect for building long perimeter walls. Provides cover from small arms and explosives.
- Hits to build with large hammer 50 30 (−40%)
- Hits to build with large hammer, critical 8 6 (−25%)
- Hits to build with medium hammer 75 45 (−40%)
- Hits to build with medium hammer, critical 13 9 (−31%)
- Damage taken from 125mm rockets no modifier −50%
- Hit points No data 4600
- Hits to build with large hammer 10 6 (−40%)
- Hits to build with medium hammer 15 9 (−40%)
- Hits to build with medium hammer, critical 3 2 (−33%)
- Hits to build with small hammer 30 18 (−40%)
- Hits to build with small hammer, critical 5 3 (−40%)
- Damage taken from 35x228mm cannon −75% −92%
- Hits to build with large hammer 15 9 (−40%)
- Hits to build with large hammer, critical 3 2 (−33%)
- Hits to build with medium hammer 22 14 (−36%)
- Hits to build with medium hammer, critical 4 3 (−25%)
- Damage taken from 35x228mm cannon −85% −92%
- Damage taken from 20x102mm cannon no modifier −92%
- Hits to build with large hammer 15 9 (−40%)
- Hits to build with large hammer, critical 3 2 (−33%)
- Hits to build with medium hammer 22 14 (−36%)
- Hits to build with medium hammer, critical 4 3 (−25%)
- Hits to build with small hammer 44 27 (−39%)
- Hits to build with small hammer, critical 8 5 (−37%)
- Build cost 100 200 (+100%)
- Hits to build with large hammer 67 80 (+19%)
- Hits to build with large hammer, critical 10 15 (+50%)
- Hits to build with medium hammer 100 120 (+20%)
- Hits to build with medium hammer, critical 17 24 (+41%)
- Damage taken from 125mm rockets no modifier −30%
- Build cost 150 600 (+300%)
- Hits to build with large hammer 100 240 (+140%)
- Hits to build with large hammer, critical 15 45 (+200%)
- Hits to build with medium hammer 150 360 (+140%)
- Hits to build with medium hammer, critical 25 72 (+188%)
- Hit points No data 3000
- Damage taken from 20x102mm cannon no modifier −70%
- Damage taken from 125mm rockets no modifier +250%
- Build cost 100 200 (+100%)
- Hits to build with large hammer 67 80 (+19%)
- Hits to build with large hammer, critical 10 15 (+50%)
- Hits to build with medium hammer 100 120 (+20%)
- Hits to build with medium hammer, critical 17 24 (+41%)
- Hit points No data 1000
Description Rewritten
Concealed recon position that hides occupants from infrared vision. Does not require a FOB.
Concealed recon position that hides occupants. Does not require a FOB.
- Hits to build with large hammer 5 3 (−40%)
- Hits to build with medium hammer 7 5 (−29%)
- Hits to build with medium hammer, critical 2 1 (−50%)
- Hits to build with small hammer 14 9 (−36%)
- Hits to build with small hammer, critical 3 2 (−33%)
Description Rewritten
Two-storey tower with raised firing positions accessible by ladder.
Two-story tower with raised firing positions accessible by ladder.
- Build cost 100 200 (+100%)
- Hits to build with large hammer 67 80 (+19%)
- Hits to build with large hammer, critical 10 15 (+50%)
- Hits to build with medium hammer 100 120 (+20%)
- Hits to build with medium hammer, critical 17 24 (+41%)
- Hits to build with large hammer 134 80 (−40%)
- Hits to build with large hammer, critical 20 15 (−25%)
- Hits to build with medium hammer 200 120 (−40%)
- Hits to build with medium hammer, critical 34 24 (−29%)
- Damage taken from 20x102mm cannon no modifier −75%
- Damage taken from 125mm rockets no modifier −20%
- Hit points No data 1600
- Hits to build with large hammer 134 80 (−40%)
- Hits to build with large hammer, critical 20 15 (−25%)
- Hits to build with medium hammer 200 120 (−40%)
- Hits to build with medium hammer, critical 34 24 (−29%)
- Damage taken from 20x102mm cannon no modifier −75%
- Damage taken from 125mm rockets no modifier −20%
- Hit points No data 1600
- Hits to build with large hammer 10 6 (−40%)
- Hits to build with medium hammer 15 9 (−40%)
- Hits to build with medium hammer, critical 3 2 (−33%)
- Hits to build with small hammer 30 18 (−40%)
- Hits to build with small hammer, critical 5 3 (−40%)
- Damage taken from 20x102mm cannon no modifier −80%
- Build cost 1000 650 (−35%)
- Hits to build with large hammer 667 260 (−61%)
- Hits to build with large hammer, critical 100 49 (−51%)
- Hits to build with medium hammer 1000 390 (−61%)
- Hits to build with medium hammer, critical 167 78 (−53%)
- Hit points No data 3000
- Build cost 1500 1200 (−20%)
- Hits to build with large hammer 1000 480 (−52%)
- Hits to build with large hammer, critical 150 90 (−40%)
- Hits to build with medium hammer 1500 720 (−52%)
- Hits to build with medium hammer, critical 250 144 (−42%)
- Hit points No data 5000
Equipment 18
- Unlock level 14 16 (+14%)
- Vendor price $100 $500 (+400%)
- Vendor price $75 $180 (+140%)
- Unlock level 11 22 (+100%)
- Unlock cost $50,000 $110,000 (+120%)
- Vendor price $500 $425 (−15%)
- Vendor price $1,100 $885 (−20%)
- Durability 5000 7000 (+40%)
- Unlock cost $25,000 $50,000 (+100%)
- Unlock level 9 10 (+11%)
- Vendor price $1,200 $3,200 (+167%)
- Calibre Battery charge
- Ammo Battery Charge
- Loaded with Battery
- Calibre Battery Charge
- Build per critical hit 10 8 (−20%)
- Builds + Drill Rig+ Large Shelter+ Wooden Step
- Vendor price $2,000 $1,800 (−10%)
- Unlock level 24 14 (−42%)
- Unlock cost $75,000 $50,000 (−33%)
- Durability 150
- Build per critical hit 6 5 (−17%)
- Builds + Drill Rig+ Large Shelter+ Wooden Step
- Vendor price $150 $350 (+133%)
- Vendor price $400 $1,450 (+263%)
- Unlock cost $15,000 $25,000 (+67%)
- Role Support Infantry
- Vendor price $550 $650 (+18%)
- Unlocked through Support Infantry
- Unlock level 2 4 (+100%)
- Builds + Wooden Step
- Vendor price $1,000 $700 (−30%)
- Unlock level 35 34 (−2.9%)
- Vendor price $150 $180 (+20%)
Calibres 18
- Damage per round 60 45 (−25%)
- Tracer, HP vs helmets + Pilot Helmet+ Tank Helmet
- Penetration, against L4 helmet −25% no modifier
- Penetration, HP vs helmets + Pilot Helmet+ Tank Helmet
- Tracer, HP vs helmets + Pilot Helmet+ Tank Helmet
- Penetration, against L4 helmet −25% no modifier
- Penetration, HP vs helmets + Pilot Helmet+ Tank Helmet
- Tracer, HP vs helmets + Pilot Helmet+ Tank Helmet
- Penetration, HP vs helmets + Pilot Helmet+ Tank Helmet
- Tracer, HP vs helmets + Pilot Helmet+ Tank Helmet
- Penetration, HP vs helmets + Pilot Helmet+ Tank Helmet
- Damage per round 107 90 (−16%)
- Penetration at head, neck no modifier −15.6%
- Penetration at upper torso no modifier −12.5%
- Penetration at middle torso, lower torso no modifier −6%
- Penetration at middle torso, lower torso no modifier −7.7%
- Penetration, against L3 body armor no modifier −10%
- Ballistics profile added
- Round modifier, against helmets + Pilot Helmet+ Tank Helmet
- Round modifier, against helmets + Pilot Helmet+ Tank Helmet
- Round modifier, against body armor −13% −30%
- Projectile mass 0.15 0.375 (+150%)
- Drag coefficient 2.5 0.5 (−80%)
- Tracer, HP vs helmets + Pilot Helmet+ Tank Helmet
- Penetration, HP vs helmets + Pilot Helmet+ Tank Helmet
- Tracer, HP vs helmets + Pilot Helmet+ Tank Helmet
- Penetration, HP vs helmets + Pilot Helmet+ Tank Helmet
- Tracer, HP vs helmets + Pilot Helmet+ Tank Helmet
- Penetration, against L4 helmet −25% no modifier
- Penetration, HP vs helmets + Pilot Helmet+ Tank Helmet
- Damage per round 42 34 (−19%)
- Tracer, HP vs helmets + Pilot Helmet+ Tank Helmet
- Penetration, against L4 helmet −25% no modifier
- Penetration, HP vs helmets + Pilot Helmet+ Tank Helmet
- Tracer, HP vs helmets + Pilot Helmet+ Tank Helmet
- Penetration, against L4 helmet −25% no modifier
- Penetration, HP vs helmets + Pilot Helmet+ Tank Helmet
- Damage per round 55 44 (−20%)
- Tracer, HP vs helmets + Pilot Helmet+ Tank Helmet
- Penetration, against L4 helmet −25% no modifier
- Penetration, HP vs helmets + Pilot Helmet+ Tank Helmet
- Tracer, HP vs helmets + Pilot Helmet+ Tank Helmet
- Penetration, HP vs helmets + Pilot Helmet+ Tank Helmet
- Penetration, against L4 helmet −25% no modifier
- Round modifier, against L3 body armor no modifier −10%
- Round modifier, against L4 body armor no modifier −34%
- Round modifier, against L3 helmet no modifier −10%
- Round modifier, against L4 helmet no modifier −34%
- Projectile mass 0.025 0.029 (+16%)
- Projectile diameter 0.4 0.65 (+63%)
- Drag model G7 (Boat Tail) removed
- Drag coefficient 1.8 2.5 (+39%)
- Typical speed 642 m/s 152 m/s (−76%)
- Penetration, against L4 helmet −25% no modifier
Hit zone multipliers 5
- Upper torso multiplier 1.1× 0.9735× (−12%)
- Middle torso multiplier 1× 0.97× (−3%)
- Lower torso multiplier 0.95× 0.9215× (−3%)
- Upper torso multiplier 2.09× 2.277× (+8.9%)
- Middle torso multiplier 1.9× 1.96× (+3.2%)
- Head multiplier 2.3× 2.35× (+2.2%)
- Neck multiplier 1.725× 1.762× (+2.2%)
- Upper torso multiplier 1.155× 0.9735× (−16%)
- Middle torso multiplier 1.05× 0.97× (−7.6%)
- Lower torso multiplier 0.9975× 0.9215× (−7.6%)
- Head multiplier 2.5× 2.45× (−2%)
- Neck multiplier 1.875× 1.837× (−2%)
- Upper torso multiplier 1.43× 1.177× (−18%)
- Middle torso multiplier 1.3× 1.18× (−9.2%)
- Lower torso multiplier 1.235× 1.178× (−4.6%)
- Pelvis multiplier 0.9× 1.125× (+25%)
- Head multiplier 3.2× 4.267× (+33%)
- Neck multiplier 2.4× 3.2× (+33%)
- Upper torso multiplier 1.98× 2.64× (+33%)
- Middle torso multiplier 1.45× 1.933× (+33%)
- Lower torso multiplier 1.377× 1.837× (+33%)
- Pelvis multiplier 1.17× 1.56× (+33%)
Wardogs patch notes and changelog
This changelog lists what changed in every Wardogs update: new weapons, vehicles and items, and every buff, nerf and stat change, item by item. Pick an update from the menu to see its changes, or search for a weapon, attachment or stat to find it straight away.
Use the Buffs, Nerfs and Mixed filter to see one kind of change, and the category list to jump to weapons, attachments, ammunition, armor, vehicles or buildables. Every item links to its page in the Wardogs database, where you can check its current stats.
How to read buffs and nerfs
Each card is one item. Every line on it shows the old value, the new value and the difference, and recoil patterns and damage falloff are drawn before and after, so a change to a gun's spray or range shows at a glance. The verdict on the card sums up what the update did to it.
| Verdict | What it means |
|---|---|
| Buffed | At least one change makes the item stronger, faster or cheaper, and none makes it worse |
| Nerfed | At least one change makes it weaker, slower or more expensive, and none makes it better |
| Mixed | Some changes help the item and others hurt it |
| Adjusted | The values moved without making the item clearly better or worse |
Season 2 changes at a glance
Season 2 arrived on October 15, 2026 with four new guns: the Evo-3 Ultra light machine gun, the M14 marksman rifle, the TCX-SPR assault rifle and the PP-19 Bizon submachine gun. The T-72B3 tank and the Wolf-110 joined the vehicles, the Molotov Cocktail joined the throwables, and the Large Shelter and Wooden Step became buildable.
The biggest balance change hit the full power rifle rounds. Base damage for .308 Win went from 60 to 45, 7.62x54mm from 55 to 44, 7.62x39mm from 42 to 34 and .50 Cal from 107 to 90. To see what that does to a fight, compare time to kill before and after in the Wardogs Ballistics Calculator, or see where the guns landed in the Season 2 weapon tier list.
Frequently asked questions
What changed in the latest Wardogs update?
The update at the top of this page is the latest one. Its summary counts the new items and how many were buffed or nerfed, and the cards below list every change item by item. Earlier updates stay in the update menu.
Does this cover changes the patch notes leave out?
Yes. It lists every item and stat that changed, including the small adjustments official patch notes often skip, such as a changed unlock level or a rule that now covers more helmet types.
How do I see how one weapon has changed over time?
Open the weapon in the Wardogs database and press the history button next to its name. It lists each update that touched the weapon and links back to that update here.
What does Adjusted mean?
The value changed without clearly making the item better or worse, such as a rule that now applies to new helmets at the same strength.
