Rubber Parts in ARC Raiders
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Basic Material
Common
Rubber Parts
Used to craft a wide range of items.
Stack Size
50
Medical
Industrial
Technological
Top Rubber Parts Locations (Player-Voted)
MetaForge Marketplace Value (24h Median)
0 Seeds
Trades
0
Units
0
Last available median price 1
Expedition Projects Using Rubber Parts
Workshop Upgrades Using Rubber Parts
Sold By Traders
| Trader | Price | |
|---|---|---|
![]() | Celeste | 1 |
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Item Usage & Drops
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Recycles From
| Qty | Name | Type | |
|---|---|---|---|
| 1 | Hairpin I Single-action pistol with a built-in silencer. Great for stealth, but tricky in combat. | Weapon | |
| 2 | Stitcher I Full automatic SMG. Deals good damage, but has quite a low fire-rate and can be hard to control. | Weapon | |
| 12 | Diving Goggles Can be recycled into crafting materials. | Recyclable | |
| 3 | Electrical Components Used to craft a wide range of items. Can be recycled into crafting materials. | Refined Material | |
| 1 | Remote Raider Flare A deployable device that, when manually triggered, launches a Raider Distress Flare. | Quick Use | |
| 3 | Looting Mk. 1 Basic looting augment. More backpack slots and weight capacity, but low defensive and tactical capability. | Augment | |
| 6 | Free Loadout Augment Basic augment for rookie Raiders, offering slightly more backpack space and carry capacity. | Augment | |
| 6 | Stitcher II Full automatic SMG. Deals good damage, but has quite a low fire-rate and can be hard to control. | Weapon | |
| 2 | Wires A bundle of old wires. Used to craft a wide range of items. Can be recycled into scrap metal. | Topside Material | |
| 7 | Headphones Can be recycled into crafting materials. | Recyclable | |
| 2 | Mechanical Components Used to craft a wide range of items. Can be recycled into crafting materials. | Refined Material | |
| 9 | Deflated Football Just by looking at this, you too start to feel slightly deflated. | Recyclable | |
| 2 | Water Filter Can be recycled into crafting materials. | Recyclable | |
| 6 | Kettle II Semi-automatic assault rifle. Quick and accurate, but has low bullet velocity and takes a long time reload. | Weapon | |
| 3 | Ferro II Heavy break-action rifle. Packs a punch, but must be reloaded between every shot. | Weapon | |
| 3 | Combat Mk. 1 Basic combat augment. Supports stronger shields, but with limited backpack capacity and Quick Use slots. | Augment | |
| 3 | Speaker Component Used in crafting. | Topside Material | |
| 11 | Degraded ARC Rubber Can be recycled into crafting materials. | Recyclable | |
| 4 | Shield Recharger A handheld repair kit that recharges a shield on use. | Quick Use | |
| 3 | Cracked Bioscanner Can be recycled into crafting materials. | Recyclable | |
| 3 | Ruined Baton Can be recycled into crafting materials. | Recyclable | |
| 18 | Rubber Pad Can be recycled into rubber parts. | Recyclable | |
| 2 | Kettle I Semi-automatic assault rifle. Quick and accurate, but has low bullet velocity and takes a long time reload. | Weapon | |
| 6 | Stable Stock I Slightly improves dispersion & recoil recovery time. Compatible with: Rattler, Ferro, Arpeggio, Bettina, Kettle. | Modification | |
| 8 | Expired Respirator The filters are clogged with sand and noxious fumes. Long past its lifespan. | Recyclable | |
| 1 | Gas Mine A proximity-triggered mine that pops up and deploys a gas cloud that rapidly drains stamina | Quick Use | |
| 6 | Ruined Riot Shield Can be recycled into crafting materials. | Recyclable | |
| 16 | ARC Flex Rubber Obtained from ARC enemies or activities. Can be recycled into rubber. | Recyclable | |
| 1 | Gas Grenade A grenade that emites lingering toxic cloud on impact, draining the stamina of any Raiders within its area of effect. | Quick Use | |
| 4 | Hairpin II Single-action pistol with a built-in silencer. Great for stealth, but tricky in combat. | Weapon | |
| 1 | Voltage Converter A device that adjusts electrical voltage for various crafting purposes. | Topside Material | |
| 2 | Heavy Fuze Grenade A grenade that detonates after a delay, dealing explosive damage in its radius. | Quick Use | |
| 7 | Thermostat Can be recycled into crafting materials. | Recyclable | |
| 1 | Ferro I Heavy break-action rifle. Packs a punch, but must be reloaded between every shot. | Weapon | |
| 3 | Tactical Mk. 1 Basic tactical augment. More Quick Use slots for more tactical choice, but limited survivability and slightly lower looting potential. | Augment | |
| 2 | Binoculars A basic pair of binoculars with two levels of magnification. | Gadget | |
| 18 | Ruined Accordion Can be recycled into crafting materials. | Recyclable |
Used In
| Qty | Name | Type | |
|---|---|---|---|
| 4 | Binoculars A basic pair of binoculars with two levels of magnification. | Gadget | |
| 6 | Looting Mk. 1 Basic looting augment. More backpack slots and weight capacity, but low defensive and tactical capability. | Augment | |
| 2 | Gas Grenade A grenade that emites lingering toxic cloud on impact, draining the stamina of any Raiders within its area of effect. | Quick Use | |
| 8 | Kettle I Semi-automatic assault rifle. Quick and accurate, but has low bullet velocity and takes a long time reload. | Weapon | |
| 2 | Ferro I Heavy break-action rifle. Packs a punch, but must be reloaded between every shot. | Weapon | |
| 6 | Combat Mk. 1 Basic combat augment. Supports stronger shields, but with limited backpack capacity and Quick Use slots. | Augment | |
| 7 | Stable Stock I Slightly improves dispersion & recoil recovery time. Compatible with: Rattler, Ferro, Arpeggio, Bettina, Kettle. | Modification | |
| 12 | Rattler I Fully automatic assault rifle. A cheap offensive option, but has to be reloaded 2 bullets at a time. | Weapon | |
| 3 | Door Blocker A locking mechanism that can be placed on large metal doors to limit access. | Quick Use | |
| 10 | Rattler II Fully automatic assault rifle. A cheap offensive option, but has to be reloaded 2 bullets at a time. | Weapon | |
| 3 | Mechanical Components Used to craft a wide range of items. Can be recycled into crafting materials. | Refined Material | |
| 5 | Shield Recharger A handheld repair kit that recharges a shield on use. | Quick Use | |
| 4 | Electrical Components Used to craft a wide range of items. Can be recycled into crafting materials. | Refined Material | |
| 12 | Stitcher II Full automatic SMG. Deals good damage, but has quite a low fire-rate and can be hard to control. | Weapon | |
| 6 | Tactical Mk. 1 Basic tactical augment. More Quick Use slots for more tactical choice, but limited survivability and slightly lower looting potential. | Augment | |
| 4 | Stitcher I Full automatic SMG. Deals good damage, but has quite a low fire-rate and can be hard to control. | Weapon | |
| 8 | Light Gun Parts Assorted spare parts used for pistols and SMGs. | Topside Material |






















