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Complete Icthlarin’s Little Helper Quest Guide in RuneScape: Dragonwilds

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Written by Soloboom
Posted on June 28, 2026
Categories:
Runescape Dragonwilds

You can complete the Icthlarin’s Little Helper quest in RuneScape: Dragonwilds by earning max reputation across three Moon Garou camps to collect their mirror lenses, clearing the ten-round Fight Cave, and defeating the boss Fuzan. This is the main introduction to the Umbral Sands region, assuming you’ve already knocked out the Black Knight Fortress. Before you even walk through the desert door, do yourself a favor and pack enough resources to craft two Lodestones—it will help a lot with traversing Umbral Sands.

Entering the Umbral Sands and Earning Faction Trust

The door leading into the desert is located right inside the boss room of the Bastion. Once you step through, your main objective is to track down three separate Mirror Lenses held by the local Moon Garou elders. The game forces you to earn these by maxing out your reputation at three distinct campsites scattered around the dunes. Note: This guide does not cover the Moon Garou Faction quests but will have links to the ones we covered.

The First Camp and the Magic Carpet

Talk to the first NPC you see on the road, then head down into the ruined village. You’ll want to tag the single regional Lodestone sitting nearby—unlike the starter regions, the developers only put one permanent travel point in this entire desert. Walk past the tree line to find the main Moon Garou camp, dismount your mount, and walk up to the elder to trigger the cutscene with Icthlarin.

To get the first lens, grab the three faction quests from the camp NPCs and finish them. Turning them in gives you enough reputation to get the lens from the elder. Maxing your standing at this specific camp also unlocks the Magic Carpet mount. I would equip this immediately; hovering over the dirt makes getting around the quicksand a lot less tedious. You can also buy the new healer armor set from Domri, though the price tag is pretty steep for where you’re likely at in the game.

Alcarrid Oasis Moon Garou Faction Quests

  1. Rogue Trader
  2. The Mirror Crack’d
    • Bring the Blacksmith 3 Adamant Bars.
  3. Rag and Bone Garou
    • Bring the Butcher 3 Raw Farm Meat, 3 Kalphite Shell Fragments, and 3 Cactus Steaks.

The Second Mirror Lens and Camp

Hop on your new carpet and fly south. The second camp is built underground, so keep your eyes on the surface dirt for a set of tribal banners marking the entrance shaft. Talk to the elder, knock out their three local errands, grab the second lens, and place your first crafted Lodestone right outside the cave entrance.

Manafem Plains Moon Garou Faction Quests

  1. Beast in the Sand
  2. Scaling Difficulties
  3. Song of the Ancients

Third Mirror Lens and Camp

Teleport back to the first camp and travel from there to the third camp. It is a quick route than to go from the Manafem Plains camp all the way across. When you arrive, speak to the elder and then accept all 3 Dunes of Uzzer Moon Garou Faction quests. Complete these 3 and speak to the elder. Once the third elder hands over the final lens, take all three back to Icthlarin at the first campsite so he can set up the Mirror Relay.

Dunes of Uzzer Moon Garou Faction Quests

  1. Saga of the Adventurer
  2. The Dig Site
    • Dig up Forbidden Scrolls in the garou ruins.
  3. Mark Day
    • Convince the Uzzer councillors to abandon the Mark Day Festival.

Surviving the Fight Caves Gauntlet

Once the mirrors are locked in, the quest points you toward the Fight Cave to earn the right to challenge Fuzan. Try to fly straight to the cave entrance without pulling overworld aggro, because Fuzan and a red dragon can roam the exterior dunes and will attack you if you linger around the area. Drop a Lodestone right outside the cave portal.

Wave Mechanics and Kiting

You really want a minimum Gear Power Level of 7 before stepping in here. If you play a melee build, I strongly suggest putting a magic staff in your inventory just to deal with the ranged enemies.

  • Waves 1 and 2 are basic filler enemies.
  • Wave 3 introduces the main arena hazard: a central magma spout that shoots fire onto random floor tiles for the rest of the run. It also introduces the first strong enemy. From round 3, the waves get harder and harder.

The trick to surviving all ten rounds is purely spatial. Use the outer stone pillars to break enemy line-of-sight, group the melee mobs together, and give your stamina bar time to actually recharge.

Defeating the Wave 10 Boss (Tok-Xil)

Round 10 drops Tok-Xil. The boss himself has a very basic three-attack rotation, but the fight is annoying because the room constantly spawns smaller trash mobs. Don’t waste your stamina running around hunting the small guys individually; just kite them into Tok-Xil’s hitbox and cleave everything at once. Once Tok-Xil drops below 50% health, the trash mobs permanently stop spawning. From there, just settle into a rhythm of two hits and a side-dodge until he goes down.

The Final Boss: Challenging Fuzan

You have to enter Fuzan’s arena immediately after clearing Round 10. If you teleport back to your base to restock or bank your loot, the Fight Cave resets itself and forces you to do the entire ten-wave gauntlet over again.

Gear Setup and Consumables

I personally switched over to a magic setup for this (the Pharaoh’s Sceptre paired with the Infinity Robe set) because trying to stick to his toes as a melee character felt miserable. While Fuzan is doing his slow entrance animation in the center of the room, eat your food and take your potions. You want high-tier food here—Mushroom Kebabs heal 120 HP per bite, which keeps you from burning through your standard cooldowns. Bringing a Super Antifire potion helps negate any fire burn you may get, though keep in mind that drinking it completely wipes your active damage potions.

Fuzan’s Attack Patterns

The fight isn’t mechanically complex; it just punishes panicking. Fuzan has a couple of different attacks that he does, however, they are quite simple to evade. The key is to fight around the stone pillars and to be patient while fighting him.

  • The 3-Hit Rule: Do not commit to full attack combos. Hit him twice or three times, pause, and attack again if possible.
  • Scorch Management: The ambient heat in the room will passively build your Scorch meter. Every minute or so, you need to back up and hug the outer perimeter wall to let the heat tick back down to zero.
  • The Line of Fire: He will frequently paint a wide, burning stripe across the floor and charge down it. Just walk perpendicular to the line.
  • The Overhead Symbol: When a glowing Dragonwilds crest appears over your head, run behind one of the stone pillars immediately. He is about to drop a massive room-wide heat wave. Even if the floor directly behind the pillar is covered in fire, stand in it anyway—taking two ticks of standard floor burn is infinitely better than taking the direct blast from that spell.

Once he drops, loot the Crucible Engrams from his body and walk back to Icthlarin. Turning the quest in hands over the Dragonfire Shield, the Tome of the Volcano, and for some reason, a single cabbage. It’s a solid haul for an afternoon’s work.

Congratulations on completing Icthlatin’s Little Helper! This concludes the main story questline for Umbral Sands.

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