Call to Glory Major Update #2 - OUT NOW
v0.3·30 Sept 2026
All the content featured in the Call to Glory Major Update has now been added. You can already fight on Heroic difficulty and gain Epic Gear to infuse! You can currently face six of our bosses, with the others coming each week throughout October!

New Heroic Difficulty and its rewards
The Heroic Difficulty combines the maximum level of Veteran Difficulty (previously Hard Mode), as well as introducing new mechanics and patterns that you will need to learn and master. Attacks may behave differently, new dangers appear during the fight and certain bosses have additional phases, completely changing the encounter and how you need to approach it!
Fight in Heroic and gain new Epic Gear that you can infuse to get even stronger!





To learn more about this, check this blog → Heroic Difficulty and its rewards |
Social Features & QoL
A friend list, an ignore list, emotes, and a better tool to mark a spot and find a direction. All of those have been long requested and are now available!
You can already call your friend and tell them to add you, so you won't have to invite them through Steam ever again-



1.Friend List 2.Emotes 3.Compass
To learn more about this, check this blog → Quality of Life and Social Features |
A new reputation system
You will now be able to befriend factions in Siagarta in order to gain unique reward thanks to reputation points! Each faction in the game will now have their own ways to gain reputation.
On release you'll have two faction available:
The Pilgrims of Merilam - Your best friends in Siagarta:, Gain reputation by doing activities, gathering secrets and finding treasures
This faction reputation is retroactive, you will not lose any progress if you have already completed activities, treasures, etc..
The Riftstalker Sisterhood - Gain reputation by completing rifts, killing demons to gain soulstones and do some offerings of corrupted gifts (new feature to increase your chance to loot rare items)

More factions will be added during the Early Access!
Infusing Epic Gear
Infusions are new bonuses that apply when infused to your epic gear. Stack the same infusion bonus across your items to activate exclusive set bonuses with powerful gameplay effects. Here's an exemple:
“Life-giving Spring” :
2 pieces of gear infused: Skills grant a stack of tide, healing you for a percentage of your max health
4 pieces of gear infused: ~+2.5% Fervor
6 pieces of gear infused: At 5 tides stack, you gain a 25% max health shield. When it expires, it explodes and deals that amount to nearby enemies and heal nearby allies for that amount (30s cd)

Full changelog
You can check everything in this changelog:
v0.3
Heroic Difficulty
Heroic difficulty available on:
Lost City of Mayda
Carbgantua's Gorge
Mine Estrone
Ratsar's Lair
The trunk of the Hivetree
Lady bee's Palace
Added new merchant in Navelin and the Valley of the Eternal Autumn
You can buy things using Medals of Glory (earned in Heroic Difficulty)
Performance
There has been a lot of work done regarding the improvement of performance and the reduction of stuttering. If you did not play the Public Test branch you should see a real upgrade from how the game was running just a day before!
Improved Performance overall
Added DLSS 3
Greatly reduced CPU load
Reduced Stuttering
Added Triple Buffering
Improved Shader Compilation
Optimisation is an ongoing process, we'll make sure to continue working on that front alongside future updates!
Changes
QoL
Revive Feature
Added Bank Tabs for extra storage
Added Emotes
Added player interactions
Misc.
Munster Chuck’s fight has been updated to remove downtimes.
Abyss of the New Atlaan’s path has been modified to be quicker and less of a maze.
Crabgantua’s geyser timing has been fixed.
Ratsar is now faster during phases’ transitions.
Fixed a bug where Lady Bee’s chrysalid phase could be skipped with DoTs.
Hard mode is now named Veteran Mode
Balancing
Hybrid scaling for weapon skills. To fix underpowered configurations, many bi-class weapon skills have shifted from single to dual-attribute scaling. Most ratios have been significantly adjusted and increased. This balance update directly addresses weak builds, empowering players to experiment with entirely new class archetypes and creative combat combinations. See the detailed breakdown below.
Weapons
Amon Ram, the Creator (Mace)
20% Faith → 10% Strength + 10% Faith
80% Faith → 50% Strength + 50% Faith
20% Faith → 15% Strength + 15% Faith
Glory (Sword)
60% Faith → 37.5% Strength + 37.5% Faith
105% Strength (131% at rank 2+) → 67.5% Strength + 67.5% Faith (84.4% + 84.4% at rank 2+)
Damage and heal 10% Faith → 7.5% Strength + 7.5% Faith
Beefury, Blessed Blade of the Farseeker (Sword)
15% Faith (17.25% at rank 2+) → 7.5% Strength + 7.5% Faith (8.6% + 8.6% at rank 2+)
100% → 120% Strength + Faith
Hive Swarm
12% → 15% Strength + Faith
Also grants +10% Armor at rank 2+
Swarm
60% Faith → 30% Strength + 30% Faith
Crabgantua's Kneecap (Shield)
55% Faith → 35% Strength + 35% Faith
Water Infusion (empowered)
250% Faith → 125% Strength + 125% Faith
Magma Mia (Shield)
400% Intellect → 200% Strength + 200% Intellect
Damage and reflect 50% Intellect → 30% Strength + 30% Intellect
Lady Bee's Ceremonial Stinger (Spear)
Return damage-only 180% → 125% Strength
Ignited Goo
168% Intellect → 92.5% Strength + 92.5% Intellect
Gorgon Ratsay's Toothpick (Spear)
Now hits a smaller area (range 12 → 4.5)
20% (25% at rank 2+) → 26% (32.5% at rank 2+) Dexterity + Faith
150% → 165% Dexterity + Faith
Wingsabers (Dual Swords)
30% Intellect → 17.5% Strength + 17.5% Intellect
Summons now beneficiate of the effect
20% Intellect → 10% Strength + 10% Intellect
Iron Fins of the Leviathan (Dual Axes)
Cascade's Axe
10% → 20% Strength + Dexterity
It also has a larger hitbox
15% → 30% Strength + Dexterity
47.5% → 65% Strength + Dexterity
Twin Pillars of Justice (Dual Maces)
16.5% → 17.5% Strength + Dexterity
7.5% (8.6% at rank 2+) → 13% (14.95% at rank 2+) Strength + Dexterity per hit
35% → 43.75% Strength + Dexterity per hit
Twin Fangs of Ratsar (Daggers)
The rank 3 bonus damage on damage-over-time effects is removed. Instead, your Bleed, Poison and Burn damage against the wounded target can now critically strike, using your Critical Chance.
60% → 100% Dexterity
Gash
25% → 35% Dexterity
Nibsham's Liberators (Daggers)
20% Dexterity → 25% Dexterity + 25% Intellect
Passive damage now deals Raw damage instead of Magic
Martyr of Enripit (Greatsword)
Anger Release
400% → 500% Strength
Judgement (Greataxe)
30% → 90% Strength
The rank 3 proc now only triggers on your Final Combo Attack, and its chance goes from 15% to 25%
Reworked
After you apply a Stun, even on an immune target, your next Weapon Skill critically strikes with increased damage
Pocket Hive (Great Mace)
89.5% → 84.5% Strength + Faith
Ground area: 100% Faith (125% at rank 2+) → 50% Strength + 50% Faith (62.5% + 62.5% at rank 2+)
Heal: 40% Faith → 20% Strength + 20% Faith
Damage dealt by your summons now also generates stacks
Book of Mi'Mizan (Book)
Tide
Max Bubble stacks 8 → 10
50% → 60% Intellect + Faith
Shield
40% Faith → 20% Intellect + 20% Faith
Passive
30% Faith → 20% Intellect + 20% Faith
Flame of Argol (Scepter)
50% → 70% Faith
Healing 10% → 15% Faith
Ghost Clams of the Low Tide (Halos)
90% → 150% Intellect + Faith
Cooldown 18s → 12s
The cooldown refund goes from 1.5s to 1s
Mirrors of the Nightgoddesses (Halos)
Void Bomblet
50% Intellect (62.5% at rank 2+) → 30% Intellect + 30% Faith (37.5% + 37.5% at rank 2+)
150% Intellect → 100% Intellect + 100% Faith
250% Intellect → 150% Intellect + 150% Faith
Passive
Damage and heal 70% Intellect (87.5% at rank 2+) → 35% Intellect + 35% Faith (43.75% + 43.75% at rank 2+)
It now works correctly when one of the two weapon skills isn't equipped
Thornlace (Crescent)
18% → 24% Dexterity + Faith
12% Faith → 8% Dexterity + 8% Faith
Clawdius (Fists)
30% → 39.5% Dexterity + Intellect
70% → 100%
20% Intellect (26% at rank 2+) → 25% Dexterity + 25% Intellect (32.5% + 32.5% at rank 2+)
Ramulus & Ramus (Fists)
Fervor gain 3 → 1
Now deals Magic damage instead of Light
Damage 40% → 80% Dexterity + Faith
Cooldown 16s → 12s (12s → 8s at rank 2+)
Blind Breakthrough (recast)
Now deals Physical damage instead of Light
Damage 120% → 150% Dexterity + Faith
Now deals Physical damage instead of Light
Main hit: 100% Dexterity (130% at rank 2+) → 125% Dexterity + 125% Faith
Damage to enemies in the path: 75% → 125% of the initial damage (125% → 200% at rank 2+)
Cooldown 24s → 18s
Passive shield
25% Faith (31.25% at rank 2+) → 12.5% Dexterity + 12.5% Faith (15.6% + 15.6% at rank 2+)
Dodge Chance at rank 3: 3 → 5
Credence (Bow)
Reworked aiming phase that is quicker to fire
Damage 160% → 200% Dexterity
Aimed Shot procs are now instant to fire
Horns of the Wind (Bow)
100% → 150% Dexterity + Intellect
Explosion and damage over time 100% → 60% Dexterity + 60% Intellect
Bonus Final Combo Attack damage goes from 50% to 100% (75% → 150% at rank 2+)
Ipheion, Star Blossom (Throwing weapon)
150% Dexterity (195% at rank 2+) → 100% Dexterity + 100% Intellect (130% + 130% at rank 2+)
Ravenous Toxin
35% Intellect → 17.5% Dexterity + 17.5% Intellect
Radiance (Staff)
130% → 150% Intellect
Proc chance 10% → 20%
35% → 100% Intellect
35% → 45% Intellect
Censer of Wool Hollow (Staff)
Now centered on the aimed position
Buff max stacks 10 → 7
Cheese Moon (Axe)
Critical Chance +3 (+5 at rank 2+) → +2 (+3 at rank 2+)
Rogue
With a ranged weapon equipped, you now throw a shuriken instead of dashing
Now deals 50% Dexterity damage and turns you to face the target after teleporting
Rogue talents tree has been revamped
This revamp is designed to give you more agency over your playstyle and truly capture the core identity of the Rogue. Additionally, we’ve amplified the Master of Poisons fantasy, making your toxins feel significantly more lethal. This rebalancing breaks old boundaries and opens the door to innovative class builds and unprecedented synergies.
Bugfixes
Fixed music playing when taking a flight
Fixed codex not incrementing on enemy kills in real time inside dungeons (previously updated on exit)
Fixed upgrading a weapon's rarity not unlocking the achievement
Fixed the oxygen bar displaying at the wrong position in the world
Fixed the Blue Orb activity showing "+3 seconds" to all party members
Fixed the "Flaming Weapon" enchantment triggering multiple times on a single attack
Fixed Sigils being assignable to quick-use consumable shortcuts
Fixed some fountains not displaying in the world
UI
Fixed incorrect inventory capacity displayed when equipping or unequipping a bag
Fixed the weapon skill UI not displaying correctly when using a controller with no main weapon equipped
Foes
Fixed Lady Bee’s summon looting ressources
Fixed some pathing issues in Crimson Barracks
Fixed attacks not hitting Snack of Ratsar under certain conditions
Fixed stunning a Kobold Miner of Estrone not interrupting its spin attack
Fixed several attack animations
Ruins of Gorgon’s Hollow
Improved golem movement
Improved golem explosions on moving platforms
Fixed the last golem not resetting correctly when leaving combat
Fixed player being teleported out of the map on a specific platform (the U_shapped)
System
Fixed selected monitor not saving in settings
Fixed audio settings not applying correctly to certain SFX
Fixed a crash when completing an NPC quest
Fixed party members not entering combat when a member enters combat
Fixed falling speed underwater after taking a bumper
Fixed players getting kicked from the party if they open a menu during the dungeon start countdown
Fixed summon attacks being treated as player attacks
Fixed grappling hook interaction prompt displaying when it cannot be activated
Fixed some dungeon fountains not refiling the Hess’tuss Flask correctly
Fixed Fly dropping the player before reaching an obelisk
Fixed weapons enchantments active in the arsenal when they shouldn't be
Fixed dynamic bone issues
Fixed several targeting issues
Fixed several audio issues
Weapons
Fixed dagger rotation when sheathe
Fixed spear Final Combo Attack hit range issue
Crabgantua’s Kneecap
Fixed the Final Combo Attack of “Beefury, Blessed Blade of the Farseeker” not granting a stack of “Shell of the Devourer”
Fixed Rank 2 of "Mad Buzz" not buffing summoned bees
Fixed "Queen’s Decree" not increasing the damage of "Blinding Light" from the "Censer of Wool Hollow" weapon
Fixed “Deceiver Trick” dealing damage when cast
Fixed “Chaotic Distortion” not dealing damage
Fixed the description for "Flamie" Rank 3
Fixed "Hot, hot, hot!" not granting Sunlight
Fixed "Heat Emission" not granting Sunlight
Fixed Rank 3 of "Cascade" not hitting crabs
Fixed the "Resilience of the Unkillable Demon King" VFX not displaying after connecting
Fixed "Burning Appetite" being unable to critically strike
Fixed "Blind Breakthrough" not working correctly in the arsenal
Fixed "Castigate" not dealing damage if the target was killed
Fixed Rank 3 of "Riptide" being active at Rank 1
Fixed "Expulse" gaining two stacks per water orb grabbed
Beefury, Blessed Blade of the Farseeker
Fixed Rank 2 of "Swarm Lord" passively granting armor
Nibsham’s Liberators
Fixed Rank 3 of “Void Fangs” not correctly dealing the same damage to nearby enemies
Mage
Fixed changing a conduit counting as using a skill
Fixed “Conduit: Lifebolt” targeting dead players
Summon
Fixed a bug where all summons would replicate the player's on-hit effects
Developer Note: Since we know many players enjoyed this synergy, we have updated specific weapon skills to intentionally preserve some of these interactions
Known Issues
Missing some localization
New Heroic Dungeons coming every week
All instances of the first region are already available in Heroic difficulty. The rest will come in a weekly format to let you the time to grind and prepare! We'll be sharing the release of each new boss via a blog, and we'll be sure to check which of you ends up being the first to claim victory against them!
Here is the release order for the entire month:
07/10 | Ruins of Gorgon's Hollow |
|---|---|
14/10 | Cheese Station |
21/10 | Honeyzabeth's Hivetrunk |
28/10 |
Claim victory against all those dangers and, most importantly, happy farseeking✨
- Farever Team
